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Entering Below’s deadly caves is not for the faint of heart

Below is about being small in a large, dangerous world. The game’s looming cave system dwarfs the player to little more than a speck on the screen, and its dark corners house hidden tripwires and pits that can lead to an early demise for those who are not careful. Characters only have a small pool of health which slowly bleeds out after being hit, and every enemy presents a threat. This player fragility is core to the game’s ideas of tension and adventure, but that does not mean that the player is left entirely defenseless. In the latest build of the…

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The first few minutes of Below shows the start of a legendary adventure

Exploring the depths of a cavernous island, a tiny warrior rigorously battles their way through the unknown, struggling against a stream of enemies. The story of a small hero up against a dark scary world isn’t a new concept, but it’s a powerful one. In Below, this concept is put into practice, and the promise of the adventure of a lifetime is dripping in the atmosphere created by dark colors and wide shots of the world around the character, reduced to a pinpoint of light against the vast backdrop. Below is a roguelike adventure title, where exploration and survival go…

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The three most interesting things about Capybara’s upcoming Below

Word has been mum on Capy’s incredibly pretty dungeon-dive Below, but a feature over at Edge has broken the silence. In brief, it’s very much a roguelike. The general takeaway is: expect this show dog to show some teeth.  One thing we found out is that Capy took hefty inspiration from Dark Souls. The team studied the combat system closely when crafting their own. This isn’t too surprising considering how the Souls games’ influence can be seen everywhere. Two, they’re adding in an agonizing bleeding system, where once you take damage your HP gradually starts to drain. The hurt increases…