Angel Raphael
Feature

How to talk about videogames (if you’re blind)

One of the first things that people notice when they flip on their consoles are the catchy intro sequences; the flashy animations of the screen. Videogames have a quantified area around them that’s visual. After all, so many game elements are conveyed through visual means, such as objective markers and collectables. Usually, in a videogame review, these visual references will pop up. Pixels will be examined, judgments will be passed on art direction and the success of animated bodies. I, however, don’t review visuals at all. I have to look to different aspects of a videogame to make up for…

UMTTTEX
News

Brutalism has found a second life in Minecraft

The case for preserving brutalist architecture requires some strange contortions. Defenders of gems like London’s Robin Hood Gardens or the Orange County Government Center must claim that buildings whose charms are derived from their heft and imposing strength are at risk and in need of our protection. This may be a necessary measure, but as with having your parents declared unfit to manage their affairs, it comes with a sense of loss. There are, of course, more tangible losses. In February, after a prolonged debate, the building that was once Chicago’s Prentice Women’s Hospital was demolished to make way for…