Contemporary architecture is stealing pixels from videogames. Our columnist explores how and why this retro fad has become an unconvincing sign of the future.
Somewhere in the desert, Aram Bartholl is about to build a life-size reproduction of Counter-Strike‘s most famous map, “de_dust.” Our architecture columnist Michelle Young talks to Bartholl about how he intends to disrupt space by bringing virtual reality into the air we breathe and walk in.
When Kowloon Walled City was demolished in 1993, the strange city nestled in Hong Kong vanished from sight but not from memory. Untapped Cities founder Michelle Young looks at the inside-out city’s lasting influence on game worlds.