Quadrilateral Cowboy

Don’t let Quadrilateral Cowboy slip through your fingers

When Brendon Chung described Quadrilateral Cowboy to IGN in 2013, he framed it as a departure from his narrative-focused work in Thirty Flights of Loving (2012) and Gravity Bone (2008). “I wanted to go in a very different direction,” he said, “and let the player experiment in a sandbox and figure out their own solutions to problems.” This third game about the seedy underbelly of Nuevos Aires—the fictional city that many of Chung’s games are set in—is much longer and more complex than its predecessors, but shares many of the same ideas about how to string quotidian moments into a…

Brendon Chung

Brendon Chung and his love for big dumb plastic switches

This article is part of Issue 8.5, a digital zine available to Kill Screen’s print subscribers. Read more about it here and get a copy yourself by subscribing to our soon-to-be-relaunched print magazine. /// The midpoint of Daft Punk’s 2013 album Random Access Memories is marked by an effusive, sprawling ode to touch. An unidentified narrator walks the listener through memories and speculation on feeling as they try to recall what seems like fading indicators of what feeling ever was. On “Touch,” we get a sense that the narrator was once organic like us. But now, metallic and glistening under a…

Fitz Packerton

Fitz Packerton turns packing your bags into a theatrical videogame

The first note of suspicion arises in two boxes sat next to each other on a desk. The label on these boxes is blurred beyond detail by the low-resolution—it’s possible to make out that it depicts a cylindrical instrument, white and red in color. I told myself it must be batteries for the nearby handheld radios. But I think I knew it was shotgun shells. /// “You hold your gun up when in waist-high water. You push away tall grass. Button just for Adrian Brody voicing how much ammo you have left.” These are a few of the features of…