This week’s Playlist pick: Sound System II
Sign up to receive each week’s Playlist e-mail here! Also check out our full, interactive Playlist section. SOUND SYSTEM II (BROWSER) BY PIPPIN BARR Music and videogames go together like peanut butter and jelly: the visceral experience of play magnified by an equally sensorial accompaniment. In Sound System II, Pippin Barr continues to explore the interconnected relationship between play and music, this time through a modified version of Atari’s Breakout. The player’s interactions with the ball and bricks cascade into a scintillating soundscape.The longer you can stay alive, the more room you give your funky tune to breath. Sound System II is the ultimate marriage between music and play, rendering your skill an instrument and the beat a personal metronome egging…
Playlist: An interactive walk through the woods
Sign up to receive each week’s Playlist e-mail here! Also check out our full, interactive Playlist section. WAY TO GO (BROWSER) BY VINCENT MORISSET For all but the most ardent naturopaths, there are very few walks through the wood that bear repeating. You came. You saw. You conquered, without dying (of boredom). What more could you want? Way To Go distinguishes itself from a typical walk through the woods by making you crave repetition. You walk through a forest on a linear path, inhabiting a white, boxy character. He has the shape of a refrigerator and the physics of Super Mario. You stick to…
The less you know about The Uncle Who Works for Nintendo, the better
‘Scuse us while we bury this lede.
Inside the cut-throat economy of Eve Online
All’s fair in love and space war.
For Storium, the future of storytelling is more like a return
Reviving the oral tradition.
The boredom and silence of Extrasolar, a real-life waiting game
Out there; in here.
Candy Box 2 and the beauty of the smart stupid game
An exegesis, with candy.
Is this the first 400-year long Flash game?
Thoughtful and methodical, 400 Years is a humble Flash game with bold ideas. You play as a sort of living stone face (think pixel art Easter Island statue). You move through the 2D world, as one does in a platformer, only, instead of giving you a jump command, pressing the space bar advances time, season by season. You have precisely 400 years (with four seasons each), to reach the end of the game. – – – To accomplish this, you must make clever use of your time-advancing abilities. In winter, water freezes, allowing you to walk across ponds and lakes.…