Firewatch
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Firewatch shows off some Twin Peaks vibes ahead of its release

Twin Peaks. We all know it! We all love it! Even if we haven’t seen it, we know it’s a big deal! David Lynch and Mark Frost’s 1990-91 TV series has been a huge influence on videogames, from the obvious (2010’s Deadly Premonition) to … the fractionally less obvious (2015’s Life Is Strange). There’s so much to the show, so many veins to draw from: the unsettling surrealism, the amusing surrealism, the romantic swooning, the whole “dead girl” A-plot, the mystical Pacific Northwest vibe…it goes on and on. But the lattermost is what Campo Santo’s upcoming Firewatch is cheekily nodding to with this brief, gentle…

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Campo Santo demonstrates how NOT to end an E3 trailer

Did you catch Firewatch‘s E3 trailer? Well, after some serene shots of the Wyoming national park—which will be the exploration game’s main setting—the trailer ends on a rather tense note. Some suspicious activity has spooked the park rangers, protagonist Henry and his walkie-talkie companion Delilah. Just as Henry realizes someone purposefully sabotaged their communication equipment, Delilah’s voice goes cold with fear on the radio. “Wait, you’re not in your tower?” she asks. No, says Henry. “Then who is?” The camera zooms in on his watch tower, where the lights remain on. This ending leaves viewers with thoughts of what potential…

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There’s a tortoise in the new Firewatch trailer and it is everything

After over a year of teases, our tantalizing glimpses at Campo Santo’s Firewatch are finally getting more concrete, with the latest trailer hinting at a missing persons plot previously unspecified. Led by ex-Telltale, Lucasarts, and Irrational Games designers, Firewatch will focus on interpersonal relationships and atmosphere. As Henry, a new fire lookout in a wild Wyoming national park, you must (literally) learn the ropes on the job. Luckily, your seemingly trusty supervisor Delilah is just a walkie-talkie away, and more than willing to help out. In the new trailer, we see the relationship between Delilah and Henry blossom a bit more. Campo Santo previously…

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Firewatch looks like Walking Dead and Kentucky Route Zero’s love child

Campo Santo, the self-described “small but scrappy” indie studio announced last year, finally revealed Firewatch as its first game. If you’re a podcast listener, you’ll recognize Campo Santo as the latest collaboration between Idle Thumbs host and ex-TellTale lead designers Jake Rodkin and Sean Vanaman. Many other seasoned designers shape this company’s star-studded team, hailing from notable developers such as Double Fine (Brutal Legend and The Cave), 2K (Bioshock II), and Klei Entertainment (Mark of the Ninja).  The developer’s blog describes Firewatch as a “single-player, first-person exploration mystery set in the Wyoming wilderness.” You’ll play as Henry, whose peaceful summer job as the fire lookout in Yellowstone National Park gets…