Sound design
Sound Design Is the Most Ignored Art Form in Games. One Researcher Is Changing That.
A new study asks why there are so few sound-first games—and what you'd hear if you finally stopped shooting and started listening.
Sound design
A new study asks why there are so few sound-first games—and what you'd hear if you finally stopped shooting and started listening.
Events
On April 17th, I'm bringing together two artists who are both making work about the climate crisis—and both are reckoning with what it means to build within the systems driving that crisis.
Feature
Your plane has crashed in the wilderness of the Canadian North West. The houses are empty, the cars won’t start, the radios are silent. If you seek shelter or answers in the nearby Hydro dam you are greeted by neither. Instead, a rabid wolf is likely to tear you in half. This is The Long Dark, a Can
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Content warning: This article mentions child abuse and rape /// The Raven and the Light (2015) starts with a car crash. It ends with an almost dream-like ascent to a state of transcendence, narrated by the myth of the raven and the light—a Northwest indigenous folk tale. Everything in between thrust
News
The most striking thing about the new trailer for Kôna, an upcoming surreal mystery game from Parabole, is its narration. It has this really odd, stilted intonation that I can’t quite place; the boom and quirk of old timey radio announcer meets the uncanny poetry of The Residents. Whatever it is, I
News
I can’t say that I ever imagined myself as a late-night hotline customer. I can definitely say that I never imagined myself as a late-night Justin Bieber hotline customer. But last Friday night I found myself dialing 231-371-1113 from my bedroom to hear the little terror’s cover of Drake’s “Hotline
Article
Videogames are just as powerful at distorting history as preserving it.
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Vincent Morisset’s latest interactive experience is big, vague, and beautiful.
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The Oldest Game brings sex workers out of the background and into the forefront.
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The Long Dark is set to hit Steam Early Access on September 22. The game is being developed by Hinterland Games, which founder and creative director Raphael Van Lierop told us is situated in “an old mining town nestled at the foot of a mountain range” in Cumberland, British Columbia. The cold creeps
News
Back in February, we showed you some gorgeous screenshots and officially labeled The Long Dark “a game we give a shit about.” Now, that may not sound like a lot. But when we say we “give a shit” about a game, what we mean is “we think this game has the potential to be something great and meaningful.
Article
How a group of veteran devs are forging a new path for cultural pride. Also involved: bears.