How Resident Evil 7’s grossest monsters are made

Resident Evil 7 looks really gross. But, judging by the amount of work going into it, that may be the best compliment it can be given.   Speaking at the 2016 Computer Entertainment Developers Conference, people from Capcom working on Resident Evil 7 showed off some of the ways they’re using photogrammetry to create in-game assets including clothing, environments, characters, and, most interestingly, monsters and wounds. As reported by IGN Japan and Famitsu (translation via NeoGAF), numerous models were shown side-by-side with their in-game counterparts. capturing the mood of “various creepy areas” in Japan Photogrammetry works, put simply, by taking pictures…


Mega Man, in love and death

I get why Mega Man fans are insatiable. Even after 10 games to the main series’ and at least double that if you include spin-offs and variations, it wasn’t enough for me as a child. I remember browsing the game rack at Bonanza Video and being unable to taper the thirst for more of the series’ Robot Masters. It didn’t matter if I could actually beat any of the Robot Masters, those meat shields made of metal for the nefarious Dr. Wily. I’d have my ass handed to me by every Frog, Skull, and Air Man. I just wanted to…


Bayonetta trailer shows off Bayonetta doing Bayonetta stuff

There is a new Bayonetta trailer which features everything you loved and/or hated about Bayonetta. Convoluted mythology? Enormous golden animals? Skittering loungey J-pop? Gross oversexualization? All here. The first game was surprisingly lengthy, particularly if you explored its higher difficulty settings, and so most of this looks like “more Bayonetta.” Which is a good thing, maybe!  The most encouraging portion of the trailer to me, though, was the lengthy shot of what looked like some sort of surfing sequence on an enormous plume of water. For all its mechanical perfection, the original game endures in my memory at least as a…


Capcom is hiring a 100 developers a year, so there’s hope for Resident Evil 7 yet

The ongoing saga of Capcom’s fickle business model continues, as the giant Japanese publisher plans to bulk its in-house talent by hiring a staggering extra 100 people in software development a year, at least until they come up with a likely far-worse idea.  This should give them a sizable army to make next-gen games, or overthrow the government if they so choose, says CEO Kenzo Tsujimoto in a letter to investors, which seems to be the source of all relevant Capcom news of late.  This is a swing in strategy from the company’s massive outsourcing initiative of years past, when…