The Spaceteam card game will make you wanna shout

“The future is disorder.” –Tom Stoppard, Arcadia /// The Spaceteam card game is chaos. Like its forebear on Android and Apple, it’s a cooperative game that forces you and some friends to scramble with tools and ailing apparatuses to fix your spaceship before you are swallowed by a black hole. As an adaptation, it’s faithful to the frenetic shouting of the original Spaceteam (2012), which was itself a faithful homage to the technobabble of Star Trek and giant-mecha sci-fi films. Instead of a digital interface, this iteration replaces it with cards and a timer, which are easier to wipe clean of…


The consumerist zenith of Star Wars: Card Trader

When asked about the origins of Star Wars at a Sundance panel earlier this year, George Lucas didn’t describe a mystical story some muse had moved him to tell. Nor did he frame his films as an epic family soap opera he was inspired to get on celluloid. Neither did he delve into the many filmic influences behind the movie, from westerns and WW2 dogfighting films, to samurai flicks. Instead, his answer was about the ownership structure of the movie and how he financed it in a deal with 20th Century Fox to keep the licensing rights. He then shifted…

Deer Lord

Finally, a card game created exclusively for weirdos

If you have a bunch of weirdo friends who think it’s normal to be weird (and why wouldn’t they?), boy have we got the card game for you. The strategic party game DEER LORD! is basically a trying-to-assimilate-to-society-but-can’t-because-you’re-too-weird simulator. It’s described as being ideal for a group of friends that likes to “deceive, manipulate and confuse each other,” because the basic premise is that you must trick other people into thinking your weirdo tendencies are normal. Each player draws five cards from the deck that give them the option to either “duel” with another player, or instructs them to “do something.” Duels are…


Turning Spaceteam into a card game that doesn’t suck

It’s hard for me to imagine Spaceteam as a card game. My burning memory of it is playing it over a table of half-eaten sushi somewhere in France. A bunch of us were sat around in a square, smartphones trembling in our hands, frantically shouting at each other as loud as hungry ravens. How any of us understood a word of it I don’t know. The thing is, Spaceteam is so suited to being played on a smartphone that divorcing it from that platform seems futile. What works about it specifically is the urgency that the game forces upon you. As…