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The secrets of Dishonored 2’s mongrel city

I first noticed it in the windows: their subtle, curving mullions that rise and fall like waves. Those curves lend a romantic lightness to the architecture they are set into. You might not notice them when you first set foot in Dishonored 2’s Karnaca, but you’ll surely feel them. Like a thousand other details that litter the streets of this imagined city, Karnaca’s arches, windows, and alcoves conspire to create a distinct sense of place. They gather to form a visual map imprinted piece-by-piece in the player’s mind, as they turn the camera this way and that, down back alleys…

Gravity Rush 2
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Gravity Rush 2 will have you fight huge, living cities

“Holy shit!” That’s the correct reaction to finding out that Gravity Rush 2 will have city-sized enemies. In fact, they actually are cities—the screenshot above is of a Ghost City, which “eats entire buildings, reconstructing them as limbs as it fights.” That is the coolest shit. This info comes from a bunch of new Gravity Rush 2 screenshots that PlayStation uploaded to its Facebook account yesterday. Among them, it’s revealed that Kat, the game’s gravity-defying heroine, will return to the city of the first game and have a bunch of new alternate costumes. But the biggest news is that friggin’…

Dishonored
Feature

Knotting into Dishonored’s decaying city

Heterotopias is a series of visual investigations into virtual spaces performed by artist and writer Gareth Damian Martin. /// There is no such thing as a total vision of a city. Statistics, guidebooks, politicians, newspapers, tourists, maps, and surveys like to suggest otherwise, but theirs is a constricted world, an incomplete image. Those of us who live in cities know very well of their tendency to conceal and reveal themselves with unexpected rhythms, as if at random—surprising us with new configurations and revelations, shifting prism-like with the passing of time or the changing of the light. Perhaps that’s why the most…