BalanCity is a diamond in the rough. The menus and presentation of the game leave a lot to be desired, but the actual game, the act of balancing hospitals atop skyscrapers without accidentally sending your whole city into the ocean, is about as compelling as city-building gets. It’s no SimCity (2013
Urban planning is a rules-based game. Participants in the planning process have goals they wish to accomplish and constraints governing how their objectives can be achieved. Nowhere is this more the case than in London, where a complex series of regulations and protected sightlines have conspired to
BalanCity, due out this summer, touches upon one of the major difficulties with constructing a city, one that videogames often miss out: fighting against uneven foundations. The concept of the game is deliriously absurd—mount a mass of buildings atop a seesaw—earning the creators the right to summar
City building games are rarely exercises in democracy. The player’s agency stems from her role as a central planner; she designs cities that hopefully please their residents, but this is not a consultative, bottom-up process. Considerate urban planning in the city-building game is an act of benevole
Sign up to receive each week’s Playlist e-mail here! Also check out our full, interactive Playlist section. Mini Metro (PC, Mac) BY Dinosaur Polo Club New York City admits now that it made a mistake when first rejecting Massimo Vignelli’s subway map back in 1972. It had a modernist design that favo