Columns

Glue Gun

Are developers cut-and-pasting a new canon of crossovers? Diana Poulsen traces the art of collage from Cubism to World of Warcraft.

Stray From the Path

The Path capitalizes on the horror of imagined terrors in a no-win journey; contemporary art like Jeremy Blake’s Winchester Trilogy and Hein’s Invisible Labyrinth have similarly terrifying and labyrinthine aspects.

Pixel City

Contemporary architecture is stealing pixels from videogames. Our columnist explores how and why this retro fad has become an unconvincing sign of the future.

Our Future Past

What do Halo and Portal have to do with 1950s universitites? They tell a surprisingly similar story through the hard lines of Brutalist architecture.

What’s Happening?

Installation artists like Yayoi Kusama and Allan Kaprow built interactive worlds decades before Zelda. What can videogames still learn from contemporary technology-based art?