The Path capitalizes on the horror of imagined terrors in a no-win journey; contemporary art like Jeremy Blake’s Winchester Trilogy and Hein’s Invisible Labyrinth have similarly terrifying and labyrinthine aspects.
Contemporary architecture is stealing pixels from videogames. Our columnist explores how and why this retro fad has become an unconvincing sign of the future.
Installation artists like Yayoi Kusama and Allan Kaprow built interactive worlds decades before Zelda. What can videogames still learn from contemporary technology-based art?