Columns

Dust to Dust

Somewhere in the desert, Aram Bartholl is about to build a life-size reproduction of Counter-Strike‘s most famous map, “de_dust.” Our architecture columnist Michelle Young talks to Bartholl about how he intends to disrupt space by bringing virtual reality into the air we breathe and walk in.

The Global Game Project: Brazil

The Duck, Duck, Goose model of kids games emerges in the latest entry into The Global Games Project. James Dilks explains how a South American rodent provides the basis to a simple Brazillian amusement.

The Global Game Project: Malaysia

We visit Malaysia for the latest Global Games Project. In this obscure take on everyone’s favorite Mancala, village houses replace the playing board.

The Surreal One on One

In our new sports column, Abe Stein reminisces about playing Dr. J and Larry Bird Go One on One, how it compares to a modern sports videogame like NBA 2K12, and what is lost in designing for the realism of sports rather than the surrealism of games.