Columns

Foot Step

In our inaugural Flash Forward column, about all things browser, Flash, and otherwise tab-able and clickable, Jason Johnson writes on the transcendent joy of getting stepped on by a giant boot made of squares.

Make or Break

An Independent Games Festival entry presents a new trial for Portugal’s fledging game development scene. Filipe Salgado looks at the unusual origins of Seed Studios’ PlayStation Network strategy game Under Siege.

Waging Little Wars

Our boardgame columnist looks at three new wargames that exemplify how simulated war is becoming kindler and gentler to court new opponents.

Behind These Walls

When Kowloon Walled City was demolished in 1993, the strange city nestled in Hong Kong vanished from sight but not from memory. Untapped Cities founder Michelle Young looks at the inside-out city’s lasting influence on game worlds.

Yoshi’s Fauvist Island

Super Mario World 2: Yoshi’s Island is a legend among 2-D platformers—but its art design was something to behold as well. It’s intense, vivid and contrasting use of color recalls Fauvism, the 20th century art movement. Just as Fauvism took Impressionism’s abstraction to a wilder, weirder level, so d