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Announcement

Introducing Versions, the first-ever VR festival focused on creativity

Though virtual reality has existed in some form since the 1960s, and in the realm of science fiction for much longer, 2016 promises to be a breakthrough year for the technology, with high-profile product launches and major releases in games and film. With that in mind we are thrilled to announce our new conference Versions, organized in partnership with NEW INC, the incubator program at The New Museum. Versions aims to shift the conversation around VR from one focused on tools and gadgets to a dynamic interdisciplinary discussion that will examine how this technology is being shaped and defined through…

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News

The conference schedule for Two5six is available now

Two5six, our annual conference and festival, is a three-day celebration of a life well-played. If you haven’t been to Two5six before, you still have several days to buy a ticket for our conference and other events. The final schedule is now available for our conference next Saturday, May 16th. You can view the full festival schedule on Two5six’s website. Saturday’s conference will bring together leaders from game design and other industries to discuss the connections between games and other creative spaces. Game designers David O’Reilly (Mountain), Kara Stone (Sext Adventure), and Torfi Frans Olafsson (Eve Universe) will share  the stage…

theorizing_web
News

The Theorizing the Web conference offers academic thrills and chills this weekend

Since you’re reading Kill Screen, your conference-going mind is surely tuned in to Twofivesix. However, if you’re in NYC and interested in the art and science of theorizing the web, the aptly named Theorizing The Web conference is going on Friday and Saturday (March 1st and 2nd, 2013), at the CUNY Graduate Center. The conference description reads like catnip to art/tech/culture geeks: – – – Society has been infiltrated by new digital technologies with potentially profound consequences. It makes sense to ask what’s changed? How has it changed? How much? Researchers and companies have gathered enormous amounts of data to…