CS: GO Noclip Exhibition
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Beyond the veil of Counter-Strike

Robert What wants to take Counter-Strike: Global Offensive (2012) back from the people who made it—yes, Valve. Despite the multiplayer first-person shooter proving enormously popular, What wants to see it undergo a conceptual transformation; from a series of static, made-to-look-real maps made for online competition to “dynamic spaces of artistic contemplation and social interaction where interesting events spontaneously emerge.” He has a theory but, before that, he has a gallery of tailored images called the “CS:GO Noclip Exhibition” that attempts to unravel it. In total, the gallery includes 396 screenshots from around Global Offensive‘s many maps, all taken and curated by What himself. These screenshots make use…

indiaesportslead
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Can India become an eSports powerhouse?

This article is part of a collaboration with iQ by Intel. The eSports fever that has taken the world by storm is largely driven by its popularity throughout Europe, Asia, and the Americas. But there are still billions of people on the sidelines in countries where competitive gaming has yet to take off. India, the second most populous nation on the planet, for instance, is one of the more prominent holdouts. As of the time of this writing, there are exactly zero players residing within the country who play eSports for a living. While pro players elsewhere in the world can bring in a…

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The push to make Halo 5 the next big eSport

This article is part of a collaboration with iQ by Intel. For an entire generation of players, there is nothing sweeter than scoring the winning kill in a Halo death-match and leading your team to victory. With the first-ever Halo World Championship, Microsoft is making a concentrated effort to get these good vibes out of the living room and into a giant eSports arena. But does Halo 5: Guardians, the franchise’s latest installment, have what it takes to make it as the next major eSport? Halo 5’s executive producer Josh Holmes certainly thinks so. Holmes recently told the gaming site Polygon that…

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Finally, a first-person shooter arena made out of LEGOs

Writing in The Atlantic, author Christine Gross-Loh was unsettled by how quickly young boys turn to guns for free play: Then my firstborn went to a birthday party. In the goodie bags for these four-year-olds was a plastic toy gun. My son was utterly riveted. I tried to coax it away from him. “Bang bang!” he shouted, running around with the other kids. Just days later my shy little two year old fixated upon a toy sword that came with a pirate toy someone had given him, and would not go anywhere without it. I could see that the ludicrously…

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A glance into the neurotic psychology of FPS cheaters

What motivates someone to utilize aimbots and other banned cheats in an online FPS? The obvious answer is that they want to win but suck, but this pretty fascinating feature article at PC Gamer shows it’s more like a neurosis. It seems some cheaters have an overwhelming and irrational compulsion to cheat.  From an interview with Tripwire Interactive’s president: We see a spike in hackers after we have a sale on one of our games. Their last 10 Steam accounts have been banned, and the game is on sale for $3, so they’ll buy 10 copies for $30 on 10…

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Pretty much everyone ever owns and plays Dota 2 (apparently)

The dark fantasy esport Dota 2 is undeniably Steam’s killer app, according to the number-crunching-smiths at Ars Technica, who found that over 25 million copies have been downloaded and played on Valve’s popular digital download service. We shouldn’t be shocked that such a hardcore, complex game—even one that takes months of practice to achieve anything close to competence—would be the game that everyone owns and plays, considering that Dota 2 is a worldwide phenomena, and that Steam is the only way to play it.  Ars’ numbers are dominated by hardcore, competitive games. With the exception of Portal, the top ten…