Review

Total War: Warhammer, you pronounce it Waaagh

There was never a question of which faction I would be playing for my first run of Total War: Warhammer. The Vampire Counts were fun to dabble with, but their brand of corrupt-and-conquer worked a little too slowly for my tastes. The Dwarves, despite being the only race to master the helicopter while most of their neighbors are still working on crossbow technology, were too homogeneous for my taste. As for the Empire, if I wanted to play a vaguely Germanic and very mustachioed nation, I needn’t play a game about wizards and trolls. The Orcs, with their ultra-aggressive playstyle,…

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The uncompromising Alien: Isolation just got uncompromising-er

There are two things to know about Alien: Isolation, the Creative Assembly horror game from earlier this year based on the long-running Alien series of films. The first thing to know is that it is really, really, really good-looking. The gone-to-shit space station you explore is bafflingly dense and lived-in, and the set designers keep finding ways to transform it, from the familiar corridors of a cockpit and mess-hall to wider business and shopping plazas—riffs on Ridely Scott’s aesthetic, confidently played. All retain an ironclad sense of late-70s retrofuturism; if that whole space<—>no one hearing you scream thing weren’t already such a…

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Three new games to dig into this week

Sign up to receive each week’s Playlist e-mail here! Also check out our full, interactive Playlist section. ALIEN: ISOLATION (PC, MAC, PS3/PS4, XBOX 360/XBOX ONE) BY CREATIVE ASSEMBLY Ridley Scott’s seminal space slasher Alien and the tension of a survival-horror game are such a perfect pair that it’s a xenomorph-worthy shock it took this long. Alien: Isolation cops the sweaty, cramped vibe of Scott’s lived-in future, rather than the guns-blazing tone of James Cameron’s sequel. We hear it’s darn-near impossible, too—sorta like outsmarting an alien designed to kill. Perfect for: Haunting Ground diehards, stowaway androids, Jonesy. Playtime: Fifteen-odd hours, or an eternity spent cowering in a locker.…