Most scary games just want to scare you, but Nevermind wants to scare you and then help you manage your anxiety. The concept for this white-knuckled first-person experience is really cool, taking advantage of biofeedback not just for self-help, but actually to adjust the thrills and chills as you pl
For ten years in Calvin and Hobbes, Bill Watterson captured a terrifying childhood ritual. Nightly, Calvin dialogued with the monsters under his bed about their existence. “Are there any monsters under my bed tonight?” he’d ask, only to hear in reply, “Of course not. Come and see for yourself.” from
It’s one of the most common sci-fi – and video game – tropes: the fear of a hostile robot takeover. The terror that humanity’s breakneck technological race to create better machines will result in the creation of a master race that’s bigger, better, stronger, and much, much smarter than we are. It w