In a year such as this one, it can be easy to be weighed down with how incredibly hard the world sucks. With so many horrific acts of violence, and a vomit-inducing election cycle, it can be tempting at times to shut down. But there is still good in the world, and Pictochic’s collection, Lovin’ Butt
I’ve heard many lovers of Animal Crossing: New Leaf (2012) express a desire to go back and play some more. What’s stopping them? It’s the fear of what state their town will be in after the mayor disappeared for six months (or more). Animal Crossing’s infamous weeds are the personification of this gu
Let’s be frank: it’s not easy working as a woman in games. The past few years have been particularly tough for us. But as women in games, each of us feels a responsibility to help and support each other while working in this space. Especially when it comes to helping young women enter the field. Whe
State of Emergency (2002) seemed real dumb even to a 14-year-old kid reading its EGM cover story. A chaser to Rockstar’s monumental Grand Theft Auto III (2001), State of Emergency wanted to carry on the torch, but only for Grand Theft Auto’s chaos and edginess. It was a Crazy Taxi (1999) for rioting
Punk music. Chains. Leather, drugs, mohawks, and spikes. The revolution, at least as far as it’s depicted in films like The Warriors (1979) and comics like The Dark Knight Returns, is often offputting and grotesque. These stereotypical trappings are hardly an accurate representation of real punk cul
I have a lot of memories with the Tony Hawk games. The Tony Hawk series, perhaps most notably Tony Hawk’s Underground (2003), represented a scrape-and-bruise-free foray into youthful anarchy. Tony Hawk’s skateboard games were the anti-sport for kids like me that didn’t have any sports of their own t
There’s a certain type of prank prevalent on YouTube where the prankster dribbles hot sauce onto a friend’s food and also into their drink, so that once they eat the food and realize the predicament they’re now in, reaching for their drink will only make things worse.Merrily Perily takes that prank
“Oceanheart is a chill exploration game about sailing away and making a home.” That’s how co-designer Karen Teixeira describes the fledgling new project on her website. Teixeira began development on the game in late April of this year. Since then, she’s slowly been revealing new details and video sa