As long as there have been games, there have been people taking indignant moral stances towards them. This is shown in this nice write-up on a short history of game panics by Jesse Walker over at Reason. From New York City’s pinball ban, which we have a standout article on by John Teti in issue #1,
Stanford has gotten its grubby archival hands on the source code for MUD1, which was the first online virtual world and great grandpapa of big, life-consuming MMOs like World of Warcraft as well as computer-simulated communities like Second Life. For those of you who aren’t exceedingly old, a littl
A fair critique of RPGs is that you inevitably wind up overseeing the same wimpy wizards and quick-witted rogues no matter which game you’re in. But Obsidian’s Kickstarted fantasy Pillars of Eternity gives you the option to disassemble those tried-and-true archetypes of the ancient rulebook. Josh S