David Wehle is a game designer and recent father now coping with the loss of a loved one. Life and death have been, to put it lightly, on his mind. His upcoming game The First Tree is a personal, painful reckoning with a universal experience. The First Tree is a game with two parallel stories: one f
If you were to rap your knuckles across Death’s wooden door you might expect a black hooded cloak wielding a scythe to welcome you in. This is the most well-known image of Death over here in the contemporary west. But the personification of our greatest fear has a rich history and comes in many form
A new podcast called PlayDead explores the intersection of loss, death anxiety, death positivity, and game mechanics. It’s hosted by Gabby DaRienzo, who openly confesses to being obsessed with “death positivity.” And, in fact, DaRienzo wrote a piece for Kill Screen last year, titled Death Positivity
I spent a lot of time this week listening to “Subterraneans,” the last song on 1977’s Low, by David Bowie. I didn’t know what else to do. Like a lot of other people, I had a feeling—this response to death we all have, with varying degrees of terror and/or sadness attached to it—combined with the use
Be warned: This article spoils all the surprise of Orchids to Dusk that is so crucial to the first-time experience, so it’s best played before reading. /// The fallen astronaut in Orchids to Dusk is not eager for adventure. You can see this in their hands, which are timidly held together, head shyly