Find Solitude by the sea in Trawl

Sign up to receive each week’s Playlist e-mail here! Also check out our full, interactive Playlist section. Trawl (PC, Mac, Linux)  BY House of Wire Environments affect creativity. And while the internet might help us collaborate on a more global scale, some see the digital age as the antithesis of a creative atmosphere. With a constantly connected world only a click away at all times, it can be hard to find the moments of solitary introspection needed to create. Atmospheric game Trawl feels like a vacation from the sound of text messages and Facebook notifications. You are an explorer in the middle of…


Robin Arnott: "The indie scene is still almost completely made up of white dudes"

Quoth a white dude in the indie scene. In specific, this was the response that the developer of SoundSelf and Deep Sea gave to the infamous question: “What do you think of the current state of the indie scene?” Well, he thinks its doing okay, besides not living up to the facade of inclusivity: But I’m a white dude. And the Indie Scene is still almost completely made up of white dudes. It’s very difficult to tell if the work we’re doing to be more inclusive is actually working, or more or less just lip service.  And you’re right. We quoted from…


SoundSelf creator Robin Arnott talks games as meditation, sensory deprivation, and acid

SoundSelf is a game like none other: a tantric, psychedelic, Zen-like, trancelike, hypnotic, and hyperreal experience of being one with algorithms, and, yeah, the universe. When I played it, or rather chanted to it, a year ago in San Francisco, I found it a completely engrossing and soothing experience. But the project has come a long way since then. According to a far out interview with its dev Robin Arnott, the shifty, amorphous mandala sim is almost gaining consciousness. Just take that with a grain of salt because in the same interview he talks about being inspired by taking acid…