Swoon to Simogo’s new "challenge-free experience" The Sailor’s Dream with us

Over their short but fertile career, the two-man team at Simogo has established a singular voice: perfectly unified in art, sound, and structure, experienced through the glossy sheen of an iDevice. Last year, their brisk, sprightly aesthetic began to give way, first to the almost death-metal-dark Year Walk, and then with the Lynchian Device 6.  Today, they’ve unveiled The Sailor’s Dream, which they consider the third part of the trifecta begun with Year Walk. Its short video trailer dropped on Kill Screen HQ like a neutron bomb full of pastel hues and gently plucked guitar strings. Described as “a challenge-free…


What the heck could Device 6 devs’ enigmatic next game be?

We already know that influences can manifest themselves in strange ways in Simogo games, as evidenced in Device 6’s exegesis. So we should be careful about assuming too much from the inspiration collage for their new project, which appeared on their blog today. But taken at face value, it will involve maritime travel and guitar strumming, apparently.  Knowing Simogo, this could be anything from a post-modern text adventure to a fishing game, but the hints certainly point to a music game, with the green hills of Proteus and the adorable microscopic organisms of Electroplankton featured prominently. That would be a…


Here’s why Device 6’s title sequence was darn near perfect

The title sequence for Device 6 is a snazzy piece, the perfect intro to a masterpiece of polish, style, typography, and a whole bunch of other design-oriented things. You totally don’t expect for a mobile game to open with a title scene worthy of being considered alongside Saul Bass.  But that’s what happened when the scene was dissected in an interview with Art of the Title, a blog that looks at both classic title sequences (like The Third Man) and modern ones (like Boardwalk Empire) in the same breath.  The interview with Simon Flesser, who is exactly one half of…


Device 6 devs unravel mysterious references behind one of last year’s best games

Over on their blog, Simogo has published a compendium of all the mysterious symbols, obscure allusions, and creepy dolls found in Device 6, the puzzle-y, postmodern fairytale that captured our hearts and the number 13 spot on our best-of-2013 list.  The references are all over the place. For example:  Rudolph Valentino Anna accidently runs into a doll that is described to look like the silent movie actor Rudolph Valentino. “That’s Not The Magic Number!” When you input the wrong password into the password computer, you’ll get a message that reads “That’s Not The Magic Number!”. This is a reference to a similiar…


Sadly we’ll never get to play this lost game from Device 6 devs Simogo

Before Simogo brought us games that charmed our pants off, games like Bumpy Road and Year Walk and Beat Sneak Bandit, they were just two guys working at a studio in Malmö. While there, one of them was prototyping a wonderful-looking solo project called Brisby & Donnovan. It was never finished.  Posted on their blog today, the game is equal parts weird and adorable—in other words, a Simogo project. As you can see in the footage, you play as a teddy bear and his giant Englishman buddy who’s made of ribbon candy. It doesn’t get more charming than ribbon candy.…