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World War Machine is like Diablo, but with hideous transhuman mecha

In the distant post-apocalyptic future, a war will be waged between grotesque mecha cobbled together from organic body parts, and it will be awesome. This post-apocalypse will also be fairly similar to Diablo, judging from this new trailer for World War Machine, a cool-looking loot-and-shoot-athon which came out of Square Enix’s crowdsourcing collective. (In case you’re unfamiliar, that’s the campaign where Square pledges development support to approved games.) The game itself looks pretty nifty, combining the fast-paced ammunition unload of a multidirectional shooter like Smash TV with the fiendish RPG mechanics of fiendish RPGs that hook you in a feedback…

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What Diablo 3 vets daydream of while calculating loot drops

Duelyst is spritely, tactical, and the sky is filled with cherry blossoms, pretty much the exact opposite of Diablo. That’s despite the fact that the project is headed by Keith Lee, lead producer of Diablo 3. You can just picture him at his desk at Blizzard staring off at some charts on loot drops while daydreaming of pitching this thing on Kickstarter.  But it’s not a total departure. One thing it has in common with that series named for Spanish devils is the immaculate design of hulking badasses with wands and weapons. Besides that, not much. Combat is methodical and…

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Crawl is like Diablo, but with gorgeous, gory pixels

The dungeon hack Crawl, recently greenlit on Steam, is a grisly little action-RPG with very, very pretty pixel art. The new trailer is a visual symphony of small four-sided shapes—a feast of upside-down pentagrams, Carmackian floating demon heads, and plenty of blood-splatter.  Like Diablo, it allows you and up to three buddies to rampage through a damp, subterranean, freak-filled dungeon, with the caveat that your buds can possess the baddies and the spike traps. Another difference from Diablo: these pixels are hella expressive. Games from smaller studios that feature spectacular pixel art is a trend we’re loving, as we’ve seen…

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Why this loot-fest from Japan is The Legend of Zelda meets Diablo 3

Diablo 3 is a deep and brilliantly spit-shined game. A work in progress for over ten years, it was developed by a massive team who exhausted a massive budget to satisfy a massive fan-base. It is pontifical and grandiose, to say the least.  And that’s why it’s ironic that Miya Omaru, an unknown indie out of Japan, came along and captured everything that’s good about Diablo 3 — from the looting, to clicking, to the, um, looting.  – – – Still in beta, his Flash game Inishie Dungeon may be all the Diablo I ever need. The downside? I can’t…