Should we play games as though they have a beginning and an end? Two writers debate the limits of their subject, and the limitations of writing about games.
How different is writing about games from writing about food or music? We talk to New York food critic Adam Platt and former Pitchfork EIC Scott Plagenhoef about dealing with the internet and what it means to be a critic.
At the Kill Screen Dialogues, artists and game designers meet to discuss their views on artificial intelligence, touch, and systems. Kyle Chayka reports.