Battlefield 1

Listen, Battlefield 1 owes nothing to history

The title might say it all: Battlefield 1’s choice of numeral suggests a process of looking backward, of turning to the past to find a way forward. In its appearance at the EA Play event yesterday, Battlefield 1 demonstrated this in what was a comprehensive display of force: British Mark IV tanks churned through French mud like supercharged rally cars, soldiers bayoneted their foes after Olympian sprints across the battlefield, and zeppelin after zeppelin tumbled to the ground in a simulacra of the Hindenburg’s fiery descent. Yet the commentary was not the panicked voice of Herbert Morrison, his cry of “Oh the…

me: catalyst

Mirror’s Edge Catalyst and the art of videogame lighting

“We always want more control,” said EA DICE’s Fabien Christin, Senior Lighting Artist (and a man who is very particular about reflections), who led a fruitful panel at the Game Developer’s Conference on Thursday morning. In his technical talk, “Lighting the City of Glass – Rendering Mirror’s Edge Catalyst,” Christin listed off the successes and many challenges he and his team faced over the course of developing the as-of-yet-unreleased Mirror’s Edge Catalyst. “Getting the right white was a challenge” Christin talked of everything in the realm of lighting, from the “natural” light dependent on the in-game skies, to the reflections…


How Battlefront is both the past and the future of Star Wars

This article is part of a collaboration with iQ by Intel. A month before the December 18 release of the seventh Star Wars movie, The Force Awakens, fans can get their fix of light sabers, starfighters and wookies in a galaxy far, far away inside EA DICE’s online shooter game, Star Wars: Battlefront. Drawing heavily on the original trilogy (Episodes IV, V and VI for the uninitiated), as well as from the new film, the game hopes to bridge the best of Star Wars in one epic online battlefield. But with a franchise so vast, and expectations so high, is it really possible to unite 38 years of stories, millions of fans and…


Looks like you’ll still be punching plenty of dudes in Mirror’s Edge: Catalyst

“Don’t get into any scraps,” a voice tells Faith over her comm about a minute into the latest trailer for Mirror’s Edge: Catalyst. Yet, by now, we’ve already seen Faith take out three guards, with more to come. Though most of the trailer is focused on the series’ signature parkour, it does bookend itself with combat sections, opening and closing on notes of violence. It’s all thrilling enough to look at, but also a little dispiriting, at least for some of us. The first Mirror’s Edge was an exciting departure for DICE, most well-known for the Battlefield series, as it…


Videogame designers big and small agree on what’s broken, just not on how to fix it.

Anna Anthropy, acclaimed designer of games such as Dys4ia and author of Rise of the Video Game Zinesters, thinks that game development should be blown wide open. According to Zinesters, Anthropy wants everyone in society – particularly the outcasts – to be making games, so that the actual opinions of the underrepresented become the majority. The cream will rise to the top in her scenario, and the underground will become the mainstream. She has little patience for the celebration of adolescent male power fantasies we so often see in big budget titles. Believe it or not, Heavy Rain creator David Cage’s recent DICE talk…