The secrets of Dishonored 2’s mongrel city

I first noticed it in the windows: their subtle, curving mullions that rise and fall like waves. Those curves lend a romantic lightness to the architecture they are set into. You might not notice them when you first set foot in Dishonored 2’s Karnaca, but you’ll surely feel them. Like a thousand other details that litter the streets of this imagined city, Karnaca’s arches, windows, and alcoves conspire to create a distinct sense of place. They gather to form a visual map imprinted piece-by-piece in the player’s mind, as they turn the camera this way and that, down back alleys…

High Scores 2016

High Scores: The Best Videogames of 2016 – 16 to 13

This is part of Kill Screen’s list of the best videogames of 2016. To see the rest of the list, check out all the other parts. /// 16. Abzû Abzû is an underwater opera about the precious cadence of ecosystems. Its ocean world feels like a fantasy as you swim downstream with dolphins and weave between the tropical leaves of aquatic plants. But for the most part it is not. The game only takes what beauty already exists (or once did) in the seas and attaches a full-blown orchestra to it. In a year when scientists have announced the human impact…

Dishonored 2

Dishonored 2’s main attraction is still its arcane artistry

It was there, in the very first shot of Dishonored 2’s gameplay debut. Shown off by director Harvey Smith at publisher Bethesda’s E3 press conference earlier this week, the game’s first true appearance opened with slatted light falling across an unfinished sculpture, the chisel marks visible in the aging hardwood, depicting some tentacled monstrosity, some creature of the deep. Beside it a painting of a knight or soldier, hunched in the shadow of a tree, atop a huge boulder and surrounded by fireflies, or perhaps hidden, glinting eyes. Both were set in a series of rich apartments, filled with entomology…