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Feature

The “New Weird” In Videogames

Defining a genre is a troubled process the moment a discussion of its elements begin. Those nebulous divisions that separate detective and gothic fiction, science fiction and horror, adventure and fantasy; all seem built on shaky foundations as tropes and archetypes bleed into each other. More often than not, studying the progression and evolution of genres begins with the understanding that such genres are seldom fixed, codified strictures. Such was the case in 2003 when a group of writers began an online conversation about a genre known as the “New Weird.” Though the New Weird, like almost every other genre,…

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News

The Old City is a game about thinking, and walking, but mostly thinking

A causal reading of The Old City‘s trailer suggests an existential stroll through the Old World—a mix of the pensive, first-person, narrative-driven exploration of Dear Esther with the burnt sienna of Dishonored. There might be a dash of La Jetée in there too. It sounds like one of those games that’s content to let you simply be. To quote the developers PostMod, “There are no weapons, no items, and no skill-trees.” But there is a beached whale that looks like it was painted in oil. And isolation. And the mind-body problem, which apparently is an issue for avatars too.