Our design columnist Tom Armitage on why landscape gardening is a better analogy than architecture for videogames—a discipline about guiding the player without access to a rulebook.
We say we “play” videogames, but that word doesn’t always mean what it’s supposed to. Lana Polansky traces the line between Street Fighter and just about everything else, and describes why practice is important.
The video-gamification of war is well underway with the continual increase in U.S. unmanned drones. We hash out some of the distinctions between military drones, robots and toys in this conversation with Ted Carancho, a leading member of the drone-development community.
When are boring games more fun than fun games? Kyle Chayka visits the Play Station exhibition at Postmasters Gallery and finds challenging and rewarding experiences.
A rumination on the effects of rationality and irrationality on videogames big and small, including Skyrim, Dark Souls, Passage, and Braid—and why it’s important that game systems come out of culture.