Gaming’s biggest hurdle may be to reach outward—beyond the masses, to the upper echelons of culture. Lana Polansky attended the Montreal International Game Summit 2011 and came back inspired, if not brimming with answers.
Kirk Battle uses the law to explain why handing a game’s rules over to the computer fundamentally changes its nature—in this case, collectible-card game Magic: The Gathering.
A local Peruvian champ tries to rise to global prestige in Street Fighter IV. In doing so he’s forced to rethink where he is from. Luis Wong tells the story.
We talk to Jennifer Estaris, a designer of alternate reality games and children’s games, about trying to retrieve a sense of childhood and what she learned from Nickoledeon.