Essay

What Can Our Smartphones Say to Stilt Houses?

The games Josiah Harrist played in the Third World reminded him of the Mario and zombies of his home. But will the fantasies of videogames outlive the technology that outlines them?

Why Planescape: Torment Tempted Us To Find the End of Play

In 1999, Black Isle Studio released Planescape: Torment was released to wide critical acclaim for Chris Avellone’s rich story-telling pulled from the world of Dungeons & Dragons. In this Reset column, we explore once more how the game pushed the boundaries of imagination.

Blessed Are the Geek

While much of modern gaming revolves around success or achievement in its various forms, Rich Clark argues that a clearer vision of what games could be comes from the well-known Beatitudes, preached in Jesus’s Sermon on the Mount. After a week of grasping hell, Clark offers a differing view of heave

A Low End Theory

Wondering why so many games send us through hell? Look on the bright side.