Inflorescence City Volume 2

Let Inflorescence City Vol. 2 flower before your eyes

What is a city? It’s a question we rarely consider: that word, city, being such a useful label for the dense, multi-layered, contradictory, opaque, ever-changing, utopic, perverse, magical, and mundane piles of decaying masonry where most of the world’s population spend their lives. A city can be a landscape, or a home, but it can also be an instrument, played by a multitude, a fiction re-enacted daily by its population. Describing a city is a fool’s game, as you can see, with most descriptions simultaneously too big and too small to encompass the idea of a city. But perhaps that…

Near Death - interior

Near Death is a little too numb

Near Death begins when a woman crashes at the abandoned Sutro Station in the Marie Byrd Land region of Antarctica. There is no ceremonious setup, only the bare-bones facts of her situation: the temperature, the location, the condition of polar night, and the wind chill. She fumbles through the dark with the dim glow of a flashlight before finding one of the buildings of Sutro Station and uses a small personal heater to circulate warmth. Her situation only worsens as her contact cannot extract her in extreme conditions, and she resolves to find some way to survive or escape before…


Upcoming game brings the undersea wonders of Jules Verne novels to life

There’s something innately compelling about the sea. Perhaps it’s the sheer scale and lightless depths where life can still dwell, or the colorful beauty of its ecosystem. Or perhaps the idea of a thriving complex landscape that we simply can’t survive in is fascinating to us. We, as a species, have worked out how to survive the heat of the Sahara and Mojave, the cold of Antarctica and the Arctic, the oppressive jungles of the Amazon and Congo, and even on the ocean’s surface—but living beneath the waves is still reserved for fiction. Combine that fascination and fear with architecture…

The Wild Eternal

The Wild Eternal wants to explore what it means to be lost

An elderly woman stands upon a tall cliff overlooking a foggy wilderness. The fog is so thick that only the tops of the tallest trees can pierce through it. There are also buildings, strange landmarks that dot the foggy valley below. They seem ancient and forgotten. This is where players will begin The Wild Eternal, standing on a cliff, looking out at a world that might just hold the key to ending the loop of rebirth. The Wild Eternal is being developed by a small team, just three people in fact. Two of these people are brothers: Casey and Scott…

The Signal From Tölva

Take in the quiet, robotic wastelands of The Signal From Tölva

Big Robot, the studio behind the quirky “tweedpunk” survival game Sir, You Are Being Hunted (2013) has returned with more robots. This time, however, the tone is a little more serious, with the newly announced The Signal From Tölva, which imagines a future when space-faring groups of robots spend their time searching through what’s left of long-dead civilizations. The game takes place on Tölva, where something has been found, and you must follow the signal to find it. As such, you play as a lonely robot explorer trying to discover what that something is. But that’s not entirely true. As…

glitched gif

GLITCHED will break the fourth wall just to be your friend

You’ve lived in the same town all your life, a tiny idyllic village well removed from the world beyond its borders. Life is simple but reassuring in the way of a well-maintained schedule or a checked-off to-do list, and you have very little to want or desire beyond it. You’re content to tread well-worn paths with your best friend and ask nothing else of life. One day, in flagrant defiance of all established patterns, your friend says that he’s going away—reasons unknown, motive mysterious. The night before his departure he disappears, and you look up at the sky, and see…

The First Tree

The First Tree looks foxy (and tragic) in its first trailer

The last time that we talked to David Wehle about his upcoming game The First Tree, it wasn’t much more than a few screenshots of a fox and his earnest desire to tell a story about the nature of life and death. It aims to weave two stories together—a fox searching for her lost kits and a human couple undergoing a tragedy—to bring beauty and meaning to the exploration genre. The recently-released teaser trailer shows just how poignant these tales can be. It follows the familiar fox through a forest as a young man and woman talk about dreams. She…


An awkward game about touching a woman’s body explores sensuality

Just Feel is a project created by a team of seven students whose aim was to “mention sensuality and the pleasure in a poetic and subtle way.” Although I wouldn’t use the word subtle to describe the game, the goal was to “show sensuality without taboo and vulgarity.” The experience is meant to be a virtual embodiment of caressing a body—more specifically, a female form. Delving into the concept of sensuality from an artistic angle, it appears the game is not concerned with any sort of social commentary. However, it’s hard to play this title and not feel conflicted.  an attempt…


PLLUG plays with light and dark to tease out your curiosity

Everything is enveloped with darkness. You are a creature that thrives on electricity. You fall into a strange underground world; separated from your loved ones, you must find a way to get back to the surface. This is the premise of the game PLLUG, created by carpetbones. With simple keyboard controls, you wander around a maze-like landscape, encountering other strange creatures, and must absorb energy to keep your surroundings lit up in order to make your way home. each nook and cranny takes on an element of interest Development of PLLUG started in 2013 and although much of the art was…