Guildlings
News

Threes! creator unveils mysterious new project

Guildlings is a new mobile fantasy adventure game from Sirvo Studios, the team behind 2014’s mobile puzzler Threes!, that might explore some of the lesser-seen sides of fantasy. Game designer Asher Vollmer and the Sirvo team have released sparing details for this new project set to be out in 2017, which we’re happy to wait for as Threes! was one of our favorite games of 2014. Though deceptively simple, the amount of meticulous design behind Threes! is staggering, both in terms of the actual puzzle design and the seamless user experience. But even with the success of Threes!, Vollmer wasn’t satisfied…

betweenmeandthenightlead
Review

Between Me and the Night makes childhood last forever

The past can be an unclear place—definable through facts, yet easily clouded by emotion. Whether from nostalgia, personal interest, or error, humans have a pronounced ability to mis-remember or poorly represent their own history. In a sense, this defines us: as a populace, we live with the potential to build our lives on a set of experiences which may not be quite as precise, or as true, as we might want them to be. It is typical for creators in any medium to draw on the experiences that shaped them when they were young. We tend to mythologize the art…

SCORN
News

Now this is a videogame worthy of Beksinski’s haunting paintings

If you look upon the mournful, decaying figure sat atop that webbed plinth above and don’t immediately think of Zdzisław Beksiński then you aren’t familiar with his work. And if that’s the case then you might not fully realize the appeal of Scorn, the videogame that this concept art informs. Time to change that. What Beksiński did with bone haunts. He was a Polish artist, best known for his many paintings, especially the gothic fantasy that dripped from his brush during the 1970s and 1980s. But Beksiński’s gothic fantasy isn’t like any other: forget about crows, full moons, and vampires. He rarely spoke…

TE-Volume-II-Blank-e1431885042449
News

An experiment in composing a soundtrack for a tabletop game as it’s being played

When you think of tabletop gaming what do you hear? It’s probably stone-cold silence as players shoot glances at each other, peering between decks and figurines, trying to weigh up one another. Or a monotone voice reciting the rules for the 34th time in order to explain why you can’t make that move either. Whatever your imagination conjures in response to that question it’s not likely to be a soundtrack. Films have soundtracks. As do videogames, television programs, and sometimes E-books. But tabletop games? Not usually. There are soundtrack solutions for tabletop games if you seek them. Tabletop Audio gives…