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Dark Souls III: Super Dark Souls World

Spoilers for a few Dark Souls III bosses below. /// The hardest Souls game, people say, is the one you played first. That’s where you learned the language, starting with the common nouns: the grunting Hollows who bust through wooden barricades, the poison swamp, the dragon who toasts the same spot f

1979 Revolution is a history lesson for the Netflix generation

As a school-aged kid in the 1990s, I didn’t spend a lot of class time talking about Iran. The name Ayatollah Khomeini meant more to me as a reference to a joke from The Simpsons than as an actual historical figure. As an adult, I became marginally more aware of Iran’s contemporary position within Mi

Two5six is now The Kill Screen Festival

Join us June 4th, 2016 for our fourth annual festival. The Kill Screen Festival, formerly Two5six, is a weekend dedicated to celebrating creative collaboration between games and other great art. We bring together two speakers, one from within games and one from without, to discuss a topic pertinent

Failure and rebirth in Breath of Fire: Dragon Quarter

Star Trek’s cavalcade of hit-or-miss conceits includes a fair share of philosophical thought experiments, and chief among them is the “Kobayashi Maru.” This name refers to a wargame for Star Fleet military cadets used to evaluate how officers-in-training would react in an impossible-to-win scenario.

Weekend Reading: Bring Me The Head of Rose Quartz

While we at Kill Screen love to bring you our own crop of game critique and perspective, there are many articles on games, technology, and art around the web that are worth reading and sharing. So that is why this weekly reading list exists, bringing light to some of the articles that have captured

Imagining the technological singularity with Factorio

The trouncing of the world’s top Go player by Google’s AlphaGo AI has led more than a few people to speculate on how we’ll be feeling the ramifications of this victory in the near future. What this speculation mainly concerns is the question of what will happen if software continues to eat the world

What cyberpunk was and what it will be

This is a preview of an article you can read on our new website dedicated to virtual reality, Versions. /// We often forget when predicting the future that it will inevitably continue to change. Whatever we dream up, however utopian or dystopian, will be subject to resistances and reimaginings. It w

Hyper Light Drifter cuts through the noise

Silence is difficult for most of us. It’s not just screens that prevent it, the ubiquity of entertainment and distraction, or the pace of modern life—though, that and more contributes to the difficulty of easing through the din. The chaff of life is a billowy recliner, keeping us cozy against the ch

Idolm@ster and the mechanics of depression

I don’t know precisely when it was I realized that I suffered from depression, but it certainly wasn’t from playing a videogame. Maybe it was from watching a red-haired, mecha-piloting girl mentally tear herself apart under the weight of her own expectations, and feeling a similar sense of despair i

Salt and Sanctuary has soul

Salt is an essential part of our biology. It helps regulate fluid balance between cells. Our entire system of nerves and muscles is designed around the special electrochemical properties of salt. Too much salt and we die. Too little salt and we die. It’s the perfect metaphor for the kind of complex

Fairytale of New York: Max Payne 15 Years On

Remedy has always come at videogames from a slightly different angle. Quantum Break, coming out this week, appears to encapsulate the developer’s idiosyncrasies. Rote gunplay livened up with time manipulation. And then lashings of bizarre inter-textuality. They did it in the first two Max Payne game

Nintendo is interested in VR. Just not how you think.

This is a preview of an article you can read on our new website dedicated to virtual reality, Versions. /// In 1990, the word “Nintendo” was the generic trademark for videogames. A quarter-century later and Nintendo is now just one voice among many in a chorus that too often sounds like a single not

The Furry takeover of media

It wasn’t until I was halfway through the Korean visual novel Dandelion – wishes brought to you – (2012), when I had already spent hours trying to get in the pants of a guy who had previously been a black cat, that I began to wonder if I was actually a Furry. Jisoo, the object of my affection in Dan

Revisiting the gloriously weird games of Australia’s golden age

This article is part of a collaboration with iQ by Intel. The Play It Again project preserves Australian games from the 1980s, one of the most creative and bizarre times for designers in the country. A collaboration between several universities and museum partners, the Play it Again project seeks to

The loneliness of the professional gamer

If you haven’t heard of Jonathan Sutak, producer and director of The Foreigner, a new documentary about professional StarCraft II (2010), you can take solace in knowing that you’ve probably seen some of his work. Not, mind you, the two independent dramas—Up The River (2015), a romance, and Don’t Wor

Umberto Eco and his legacy in open-world games

At the very end of his playful Postscript to The Name of the Rose (1980), Umberto Eco made a casually sibylline gesture toward the future of interactive fiction. “It seems,” Eco wrote, “that the Parisian Oulipo group has recently constructed a matrix of all possible murder-story situations and has f

Fire Emblem Fates isn’t afraid of big, bold choices

Videogames operate on a timescale that we don’t expect from any other medium. Poetry and music often take minutes; novels and films hours. The day is not an uncommon unit of measure for the time we spend with games, and for games like Destiny (2014) or World of Warcraft (2005), weeks can be the oper

We should be talking about torture in VR

This is a preview of an article you can read on our new website dedicated to virtual reality, Versions. /// It seemed like magic. By hacking together a pair of VR headsets, a group of artists and DIY neuroscientists discovered that they could create empathy between two strangers. Men could empathize

Tetris and the future of architecture

French architectural genius Axel de Stampa created a dancing ode to Tetris (1984) with the 2014 debut of his gif art gallery Architecture Animée. The introductory image sees large Tetris piece-shaped buildings fall from a blue sky to interlock themselves with the grounded structures below. The resul

An intro to tabletop gaming as ritual

Every time I unbox a board game it feels as though I’m ‘starting something’. There’s a secure rhythm in drawing out components, shuffling decks, placing pieces; it feels significant in the same way that the placement and positioning of elements in communion or offering feels holy. Mats are laid out,

The demolition of Japan’s videogame history

In the eastern region of Kyoto, Japan, there lies an area named Higashiyama, filled with shrines, temples, and the Kyoto National Museum. It was here in Higashiyama that Nintendo built an office complex with buildings adjacent to one another that the company’s greatest designers worked in. Almost ev

How virtual reality reinvents party games

This article is part of a collaboration with iQ by Intel. Though virtual reality can be an immersive, solitary experience, multiplayer games are bringing people together for a new kind of group fun. With all the enthusiasm and excitement surrounding virtual reality (VR) games this year, it makes sen

Samorost 3 is the best adventure game in years

In a cabin near Walker’s Lake, in Mississippi, there’s a piece of driftwood that looks almost like a wolf’s head. From another angle, it appears as some bizarre sailing vessel, and from another still, it has the look of an alien weapon—perhaps a hybrid of a gun and a club. I remember turning it over

Twilight of the Superheroes

In his review of X-Men (2000), Roger Ebert begins with an evocation of the mythological gods of Ancient Greece, and ends with a plea to die hard comic book fans, whom he wishes would “linger in the lobby after each screening to answer questions.” Sixteen years later, viewed from a cinematic present

The triumph of despair in Life Is Strange

This article contains spoilers for Life Is Strange. There are several moments in Life Is Strange (2015) which, even now, weeks after finishing it, come into my head on a daily basis. First is the closing sequence of Episode One. As Syd Matters’ “Obstacles” kicks in, we drift away from Max and Chloe