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Weekend Reading: Planes, Trains, and The X-Men

While we at Kill Screen love to bring you our own crop of game critique and perspective, there are many articles on games, technology, and art around the web that are worth reading and sharing. So that is why this weekly reading list exists, bringing light to some of the articles that have captured

Danny Brown will die for this shit

“On death row, feel like I am…” For Danny Brown, all is lost. Atrocity Exhibition is the most heartbreaking record in a minute. It begins, quite literally and awash in scuzz, with the “Downward Spiral,” an ongoing theme in Danny’s work since 2011’s seminal XXX. Herein: Danny, on a coke binge, contra

Play Kentucky Route Zero now, before it’s too late

“More mysteries. They do pile up, over time, as people forget the details.”         -Shannon Marquez, Kentucky Route Zero Act IV Kentucky Route Zero is defined by its voids. From its haunting, shadowy landscapes to its characters’ featureless faces, the meditative, five-part digital stage play offer

Quantum Break is better TV than videogame

In Remedy Entertainment’s Max Payne (2001) and Alan Wake (2010), the player can approach television sets and watch short, surprisingly detailed videos. In Max Payne, these include soapy melodrama Lords and Ladies and the paranoiac, Lynch-riffing Address Unknown. Alan Wake sticks to a Twilight Zone-i

Diaries of a Spaceport Janitor is a treasure among the trash

There is a sense, in videogames particularly, that the greatest science fiction is that with the budget to match its ideas. Most sci-fi games seem engaged in a kind of arms race, a process of trying to out-tech and out-spectacle each other with increasing elaborate retellings of the “save the galaxy