Half-Life 2’s City 17 remains a masterclass of subversive game design.
An inability to interact with the world of Rapture forces players to pay attention.
You cannot fail in Gravity Ghost, but it can still move you.
A conversation with the makers of The Talos Principle.
These screaming synthesizers are more revival than retro.
Why a basic computer won’t let you step into virtual worlds.
The game designer as hacker
Or: why all those poor captains had to die.
The impossible spaces of Resident Evil 2 recall The Shining’s Overlook Hotel.
A look back to understand who we are now.
The post-masculine media, from TV to games.
The future of car culture, in a world where kids don’t even want driver’s licenses.
On the convergence of Facebook and Magic: The Gathering.
Thinking about drawing as coding.
Who are you in Everbody’s Gone to the Rapture?
We relate to each other through culture—until we can’t.
Some psychedelic implications of Super Mario World.
How Nintendo slipped a critique of Western values into its mega-hit series
Mario and Peach’s relationship is #complicated.
A conversation with the main who distorts and defiles your favorite childhood game.
A philosophical enquiry into the existence of Mario’s penis.
Mario’s mythological background is a tribute to Miyamoto’s creativity.
What happens to Mario when he dies?
Degrees of duality in Mario, vis a vis Wario.