Pictures for Sad Children was a cherished webcomic until its creator decided it shouldn’t be.
The most consistent character of the Terminator movies isn’t a terminator. It’s a psychiatrist.
Exploring the gorgeous, painterly world of Beyond Eyes with creator Sherida Halatoe.
A college professor on the difficulties—and rewards—of teaching videogames.
GTA’s worlds have always been full of assholes. Online, it’s even worse.
BattleBots, now with 100% more Silicon Valley sheen.
The secret to any Batman game is an embrace of the rogue’s gallery.
When the competition gets way too salty.
From Ocarina of Time to Call of Duty, games can be at their best when they’re quiet.
Pixar’s Inside Out is like Steel Battalion inside your head.
Jurassic World finds transcendence in absurdity.
Excited for #E3? We can barely sleep, we can barely see.
The real-life drama behind the Toronto parkour scene.
Colossal Order’s game and the neoliberal ideal.
The science fiction film Ex Machina falls into the uncanny valley.
Making a difference through education.
The least user-friendly genre in games gets refined, but at what cost?
Those capes have always meant something.
Thief, stealth, and the psychology of the forbidden.
The tactility of mad max’s human element.
Brad Bird’s ride-turned-spectacle points to a new way of talking about Disney.
Minus all those little plastic balls that tried to kill you.
The Adafruit designer empowers everyone to bring their fashion to life.
Sharing a culture, one quest at a time