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Throwing money at the screen

It is well known and well documented by now that many videogames released within the last decade are fantasies of accumulation: of experience points, of wealth, of abilities, of guns, of power. That is to say, the power fantasy that these games peddle is built on the idea of upward mobility, that so

Weekend Reading: Man, What a World

While we at Kill Screen love to bring you our own crop of game critique and perspective, there are many articles on games, technology, and art around the web that are worth reading and sharing. So that is why this weekly reading list exists, bringing light to some of the articles that have captured

Stop calling Eastern European videogames pessimistic

It’s been 30 years since the Chernobyl disaster. There’s no denying that the explosion joined the gallery of horrors that haunt our collective imagination. As such, just like the images of concentration camps or the Hiroshima and Nagasaki bombings, it has been fueling the anxiety on which popular cu

Bravely Second: End Layer turns play into labor

Bravely Second is as unfortunate a title for a sequel as Bravely Default was for its predecessor. Where the phrase “Bravely Default” seemed to suggest that it would somehow be valiant for you to keep doing whatever you would have ordinarily done anyway, “Bravely Second” is poised to become a snowclo