Many words can be used to describe last year’s endless snowboarding game Alto’s Adventure, but the one that stands out for me is flow. This encompassed the curves and angles of its snowdrifts, its wordless storytelling, and how smoothly it reset you to the top of its mountain once you fell. It was a
This article is part of a collaboration with iQ by Intel. While being an indie designer remains a gamble, experts prove the right tools and mindset can make a difference. The car-soccer game Rocket League’s beta version launched in April 2015 with low expectations. Rocket League was a seemingly ill-
The message of the “Everyday” exhibition currently on display at La Mama Galleria, New York until December 10th is that “AIDS is EVERYDAY.” The art and ephemera produced for the gallery is all a reminder of this—that until there is a cure, and the infrastructure exists to distribute it to those who
Watching the R-rated horror classic The Evil Dead (1981) when you’re about seven years old leaves a lasting impression. Mike Blackney can vouch for this. He can trace his fascination with a distinctly American strain of horror “set in rural areas or suburbs” back to that seminal viewing. It carried
A cold wind blows around the stony ramparts of an old, crumbling fort. A young girl in a red dress lies on her belly, seemingly asleep in the grass, black hair fidgeting with the breeze. The electrical wires hanging between tall mechanical pylons also shake to the chorus of the grey gale. The new te