feature

Videoball brings fair play back to the couch

I didn’t know what a metagame was until I got to college, but I didn’t really need to. Playing multiplayer games on the couch with my cousins, we’d concoct all sorts of techniques and strategies that weren’t explicitly outlined in the manuals. In Worms 2 (1997), we all fought against each other usin

Valkyria Chronicles is a different kind of war story

We tell a lot of stories about war. The appeal is, in one sense, straightforward: war checks off nearly every box in the dramatist’s playbook, replete with high stakes, clear protagonists and antagonists, and themes of heroism and loss. But the pendulum swings the other way, as well: wars don’t just

Furi knows how to keep a good beat

I’ve been listening to instrumental electronic music for over 20 years, and the most frequent refrain I’ve heard from skeptics is that house, techno, and any number of subgenres is just “too repetitive.” It’s a complaint that I have a difficult time responding to. It’s true that a lot of electronic

Weekend Reading: Oh The Places You’ll Pokémon Go

While we at Kill Screen love to bring you our own crop of game critique and perspective, there are many articles on games, technology, and art around the web that are worth reading and sharing. So that is why this weekly reading list exists, bringing light to some of the articles that have captured

Videogames and the end of sleep

In 2005, following the public outrage over the abuse of prisoners at Abu Ghraib prison in Iraq, the research group Gallup organized a survey to gauge Americans’ attitudes towards the “enhanced interrogation techniques” employed by intelligence services in the War on Terror. When presented with descr

Zero Time Dilemma cuts like a knife

Zero Time Dilemma wants to know how it feels to kill someone. To take someone’s life, whether it’s to ensure your own survival, or someone else’s. What it’s like to be driven mad when you end up in a situation like its protagonists—trapped in an underground shelter, where initiating six acquaintance

There’s something off about the Overwatch alternate skins

One of the most appealing aspects of Overwatch is its colorful cast of characters, which in total represent a mix of global demographics. Among them are the rebellious Brazilian outlaw DJ Lucio, the meticulous Indian architect Symmetra, stout Russian bodybuilder Zarya, dedicated jetpack trooper Phar

Fear not, Pokémon will save the planet

Pokémon has a complex relationship with nature. It’s among the most explicit and enthusiastic depictions of natural history in kid-oriented pop culture, but environmental educators begrudge its popularity. The series gains species while our planet loses them, and that somehow feels like a bad trade—

The mixed reality mods that are changing Minecraft

This article is part of a collaboration with iQ by Intel. More than 20 million people use their imaginations to create endless virtual worlds in Minecraft (2009). Unlike most games, however, players (rather than developers) push the boundaries of Minecraft’s expansiveness. They build everything from

Civilization is coming to classrooms, and that’s a bad idea

If you wanted to find a small, distilled encapsulation of the Civilization series of grand-scale strategy games, you need go no farther than the musical trailer for Civilization IV’s (2005) original game and its theme song, “Baba Yetu.” The trailer depicts—as only Civilization can—the vast scope of

Weekend Reading: Question-Phrased-Headlines of the Sphinx

While we at Kill Screen love to bring you our own crop of game critique and perspective, there are many articles on games, technology, and art around the web that are worth reading and sharing. So that is why this weekly reading list exists, bringing light to some of the articles that have captured

Thank god the new God of War isn’t set in Ancient Egypt

When Sony kicked off their E3 press conference this year by announcing a new God of War game, it confirmed rumors that Kratos would be taking his God-slaying talents North to Scandinavia. It was later revealed that developer Santa Monica Studio had also considered Ancient Egypt as a possible setting

Democracy 3: Electioneering is a misguided publicity stunt

In his 1989 essay “The End of History?,” the political scientist Francis Fukuyama, engorged by the collapse of the Soviet Union, claimed that human civilization had reached the conclusion of its sociopolitical development. “What we may be witnessing,” he writes in summary,“is the endpoint of mankind

Videogames and the Art of Deception

The visual arts have a rich history of deception. Every painting that attempts to condense the world into two dimensions exploits flaws in the way our eyes work, fooling us into perceiving depth and distance through the use of vanishing points and skewed proportions. Optical illusions trick us into

Brigador and the joy of total war

In late 1864, the American Civil War had come to a decisive point. The Confederacy’s efforts to bring the war to the North had been effectively routed in the previous year, and the South was forced to take the defensive on its home ground. Ulysses E. Grant, General of the Union Army, sought a way to

What Survivor can teach us about emergent game design

If you were inclined to pare down the reality TV show Survivor (2000-present) to three key terms, they would likely be “tribal council,” “immunity,” and “alliances.” The first two are part of the core Survivor game template. Every three days, there will be a challenge—early on between two tribes and

The making of No Man’s Sky soundtrack

Post-rock has long been intertwined with film and television. That’s why there’s a big chance you’ve heard it before, possibly without even knowing it. Explosions In The Sky (one of the genre’s most well-known acts) blew up into mainstream consciousness after scoring the American football drama Frid

Psychedelia isn’t dead, just ask videogames

Though it hit peak popularity in the 1960s, psychedelia has endured as a genre of art, film, and particularly music that occasionally goes through periods of resurgence. Some of the best current examples of psychedelic culture, however, come from a medium that barely existed in the 1960s: videogames

Mirror’s Edge: Catalyst, a radical city in a failed system

I’ve always been fascinated by the coherence and incoherence of cities. The system and interface of their streets. The network logic of their rooms. In my fifth year in London, buried in basements fashioned to appear as French cafés or Italian bistros, I obsessively traced the shapes of silver ducts

Weekend Reading: Clash or Credit

While we at Kill Screen love to bring you our own crop of game critique and perspective, there are many articles on games, technology, and art around the web that are worth reading and sharing. So that is why this weekly reading list exists, bringing light to some of the articles that have captured

Let’s obsess over what Inside is all about

This article contains lots of spoilers for Inside. /// When I got to the furnace I thought that was the end of Inside. Immediately my heart stopped. “Oh my god they didn’t,” I thought. But the momentum of the moment and all the crashing glass and shrill screams that had come before urged me on. The

In Stellaris, every star looks the same

There’s a moment in Dreamer of Dune—Brian Herbert’s 2003 biography of his father, science fiction author Frank Herbert—that is worth noting for the way it skirts the idea of reference in sci-fi. It describes the Herberts’ reaction to the release of Star Wars in 1977: “The film was shocking to me, fo

The Southern Fried Gameroom Expo is a reminder of what we’ve lost

Long cast as the home of hospitality, green tomatoes, and civil war memorials, the South is pushing back against a more current War of Northern Aggression. Gaming expos born north of Mason-Dixon line have prospered: Penny Arcade Expo began in 2004 outside of Bellevue, Washington before expanding to

Inside wants to devour you

Everyone who has ever played Éric Chahi’s Another World (1991) remembers the “Beast.” Emerging from a pool of water, you see a four-legged silhouette perched menacingly on a nearby ledge. The creature then exits to the right. On the next screen it appears momentarily in the background, but you’re di