The Desolate Hope
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The many failures of the Five Nights At Freddy’s creator

On January 21, Scott Cawthon’s Five Nights at Freddy’s World (FNaF World), the surprisingly light-hearted role-playing followup to the popular horror series, was released on Steam, ahead of its announced February 19th release date. User reception was generally positive, but the drastic shift in style and tone left some fans confused, leading to an 87 percent user review rating. Not satisfied with an aggregated score of “very positive”, Cawthon pulled the game from Steam, promising to update it with new features and release it for free on Game Jolt once it was ready. In a post on Steam, Cawthon explained…

Hyrule subway map
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Classic videogame worlds reimagined as subway maps

Few moments are more familiar in an old-school dungeon-crawler than the opening of a treasure chest, only to find a dungeon map. But if—for whatever whim of your fancy—you’ve been hoping instead for a subway map to unfold itself from those chests, you’re in luck: graphic designer Matthew Stevenson has created six sprawling “subway” maps, based on his favorite NES games. revel in these maps’ ability to evoke warm nostalgia Each map is unique, encompassing the specific visual appeal of the game they seek to compress. The Legend of Zelda (1986) subway map, for example, is intricate and sprawling—based loosely…

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Final Fantasy draws a line between games and high fashion

Fashion is basically LARPing at scale. You decide on an identity to take on for the next few hours—a functional person, a grown up, someone loveable, Matt Bomer’s character on White Collar—and then you give it the old college try. Results may vary. The connection between LARPing and fashion is apparently a two-way street. On Tuesday, Louis Vuitton and Square Enix announced that Lightning, the protagonist of Final Fantasy XIII, would appear in the promotional campaign for the former’s Spring/Summer 2016 collection. The two images released thus far show Lightning holding (“holding”?) purses (“purses”?) at the end of her outstretched…

ascentlead
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New exhibit hints at a future for low-poly art outside of games

The unfortunate thing about low-poly art, the aesthetic of simple shapes and abstract images seen in games like Final Fantasy VII, is that it never got much of a chance to take off as a legitimate art style all its own. In a medium where big companies are constantly competing over realistic graphics, low-poly art has been quickly phased out for more and more detailed visuals as technology has become increasingly powerful. And while the similarly retro-born pixel art has had a resurgence with the rise of independent game development, low poly-art has yet to see the same sort of…