fps

Dusk is how you make a ’90s shooter for today

Living in the Northeast of the United States, David Szymanski grew up surrounded by the eerie woods and old buildings that dot the landscape in that part of the country. This is an area of the U.S. where you can find what Lovecraftian scholar S.T. Joshi calls “The Miskatonic Region,” the setting for

FPS has something to say about videogames and guns. But what?

Hugo Arcier’s FPS is about last year’s attacks in Paris, though it is not immediately clear in precisely what way. We know this because the artist says as much on his website: “FPS is a post November 2015 Paris attacks art piece. The artist deals with blindness hijacking video game codes, in particu

Hyperactive shooter DESYNC is made to resemble synesthesia

Beginning in the 20th century, modern design started being dominated by the saying “form follows function.” The idea was that when creating a building, car, or piece of software, pragmatism should come first, and style should be secondary. In Adult Swim’s upcoming game DESYNC, however, style is the