Is it a coincidence that autobiographical games are the ones that seem to experiment with new storytelling ideas the most? Look at the infinite scrolling world of life and death in Passage (2007), the collage of frustrations in Dys4ia (2012), the awkward online conversations of Cibele (2015), and th
There really aren’t enough videogames about the physical constraints of the body. We have so many games about wonderful bodies: those that can jump high and run fast, that are shot at with bullets and cannonballs yet miraculously heal of all injury seconds later, bodies that move frictionless throug
“It’s now safe to turn off your computer.” Anyone who owned a PC in the ’90s should be familiar with this strange statement. It only appeared once you’d instructed the computer to shut down. But now it also serves as the ending to Sophia Park‘s new Twine game, Forgotten. It’s a fitting closure given
Sign up to receive each week’s Playlist e-mail here! Also check out our full, interactive Playlist section. Broken Breakout? (Browser, Windows, Mac) By Tim Garbos One person’s trash is another person’s treasure. That’s how the old adage goes. But can it be applied to videogames? Tim Garbos seems to
Videogames about the drudgery of working in a dead-end job, pushing piles of paper off a desk, are as old as, well … almost as old as videogames. One of the first was probably Takeshi no Chōsenjō, the 1986 game directed by Takeshi Kitano (known for the game show Takeshi’s Castle as well as starring
I missed the latest game by Brendon Chung (creator of Thirty Flights of Loving, Quadrilateral Cowboy) when he released it last month, but it’s certainly worth highlighting. Called Acre 6, it’s a deconstruction of the classic RPG, full of jest, made for the Procedural Generation Jam. It starts you ou
Concrete poetry is the method of using a poem’s shape or visual arrangement to convey meaning or, at least, to form an image relevant to the poem’s themes. A famous example is Silencio (1954) by Eugen Gomringer, which repeats the world “silencio” (silence) 14 times to form a square block with a void
Ah, it’s so good when this happens. What am I on about? Oh, you know, nine independent game makers decided to get together and make a game each, then package them all under the title Ambient Mixtape 16. The idea was for all of them to use the same tools and format—a First Person Camera controller ma
Just over a week has passed since Donald Trump became the United States’ president-elect in a historic upset that rattled the hearts and minds of progressive America. Like so many others, I watched the final hours of the election in tears as the inconceivable became our new reality. Since last Tuesd
There is no short supply of free horror games. Hell, the rise of reaction videos in recent years has actually brought a surge of them. People have raced to to make a videogame that’ll scare the pants off their favorite YouTubers so they can watch. But that’s also a problem: a lot of these small, fre
The Game Boy is an icon of ’90s innocence. It’s a kid playing Tetris (1984) while sprawled across their bed. Or a bunch of kids trading Pokémon (1996) in the sun with a Game Link Cable. Nintendo’s original grey handheld is not typically a vessel for horror. But you try telling that to the people who
Two years ago, game designer Nicky Case was trying to process the events in Ferguson. Inspired by an image showing how camera framing can alter how a story is perceived, Case went about creating a game playing upon these notions. Though the initial post about the game went viral, Case admits they co
Ana and Jakob are hunched over and bickering by the fire, as usual. You try and ignore them and throw some crumpled up newspaper into the pit. The fire laps up the paper, hungry for more. As you stare into the flames, their arguing becomes harder to to tune out. Everyone is tired and hungry and stre
Today, I sat alone in my house on my phone, catching, stamping, and releasing virtual paper airplanes with over 150,000 people from all over the world. I was alone, but I felt part of such a large, positive community. Created by Active Theory in celebration of Peace Day at Google’s I/O 2016 conferen
The Trojan War is a comedy and a tragedy, a series of deaths that history will remember by its errors rather its feats. When they teach the Trojan War, they talk about a beautiful woman whose face was enough for an armada to be launched and a large wooden horse that defeated an impregnable city. Whe
Smash-hit mitochondria simulator Agar.io (2015) and its recent knockoff Slither.io took certain corners of the internet by storm a while back. If you’re confused to why this is, here’s a hint: they’re super addictive. They’re easy to grasp, have a manageable skill curve, and ring that bell in your b
Have you ever bought a piece of food and for whatever reason left it out or forgot about it? After some time it begins to rot, dry out, or expire. Most of us would simply throw it away, but Agata Nawrot did something different: instead of tossing the spoiled food away, she was inspired to create Kar
New game Friary Road takes place after everyone else has left the barbecue, when the coals are still warm and the stars are getting bright and you’ve had just enough beer to start thinking about how far away they are. It was made (in a day, though the jam deadline was a week) for the recent Fermi Pa
The age of the video rental store is at a close. Blockbusters are the stuff of “remember when” photo essays and ghost towns; a blue and yellow sign of the times. Even independent stores that have long demanded patronage are closing their doors, murdered by Redbox and Netflix. It is in this climate t
It goes without saying that sensationalized military conflict has long been a staple of the videogame landscape. From Contra (1987) to Halo 2 (2004), Modern Warfare (2007) to Bad Company (2008), the variety of titles that allow players to occupy the boots of a laconic lone shooter on foreign territo
Grandpa has a big date but his house is a mess. The bed is unmade. Dinner is uncooked. Junk mail is strewn about. With only a minute to spare, can he whip the house in shape before his date arrives? Grampy Katz in: The Big Date is a short but adorable game made by Brent “Meowza” Kobayashi and Brand
Ever had one of those nights where—no matter what you do, how you accessorize, in sweats or dressed to the nines, after a good day or a bad one—you still feel like nothing but a skeleton with skin crudely stretched over your bones? To make matters worse, this is the sort of night you can’t avoid; gi
There are many things that separate the common Canis Lupus from the beloved “doggo.” Since the rise of meme culture in the late ‘aughts, dogs have become their de-facto mascot: sniffing, fraternizing, and bumbling their way through life. Many will be familiar with the gargantuan Facebook communities
There’s a sort of serene pleasure that comes from uniform design schemes. Whether it’s a car with two identical sides, a train that could be perfectly split in half, or a skyscraper in an evenly cubical shape; orderly architecture gives off a sense of harmony and pleasure to the viewer. These endeav
It really is as if you were playing chess, except Pippin Barr’s newest game It is as if you were playing chess doesn’t include a chess board. There are no pawns, Kings, or Queens. No pieces at all, really—just instructions. Move this dot here. Look here. Now here. Tilt your head and cringe. Move aga