It must be difficult for a game made on 89-year-old hardware to stand out anywhere, let alone at a conference brimming with excitement over upcoming virtual reality headsets like PlayStation VR and the HTC Vive—it wouldn’t help that this game assigns the player with a menial day job that’s now handl
It was an early afternoon on the final day of the Game Developer’s Conference this year. Everyone scuttled into one of the larger panel halls of the Moscone Center, most looking exhausted over one of their busiest weeks of the year (or maybe just hungover). As everyone swiftly got seated, the panel
“This could be anyone.” This is the premise for game designer Michael Levall’s upcoming game, Please Knock on My Door. It’s a choice-driven narrative, with three paths awaiting the player on exploring the realms of depression, social anxiety, and general phobia. The game begins almost as any workin
The history of videogames maps directly onto the history of computation. At least, that’s how speakers cast it at GDC this year. Chelsea Howe, Chris Crawford, Dave Jones, Graeme Devine, Ken Lobb, Lori Cole, Luke Muscat, Palmer Luckey, Phil Harrison, Raph Koster, Seth Killian, and Tim Schafer (phew)
There’s a moment in the demo of Rez’s PlayStation VR inception (retitled as Rez Infinite) where I accidentally transgressed my professional demeanor and said “holy shit.” Not a lone “holy shit this is kinda cool,” as I glanced around the technicolored space of Area 02. Nor a woozy “holy shit I feel