The class war and canapes of HITMAN’s Paris debut

I’ve been to my fair share of parties. I don’t mean the plastic-cup-and-pizza apartment hang-outs, or the police-baiting all-night warehouse raves—I mean vaulted ceilings, black tie dress code, and free champagne. Parties where I leant on neoclassical statues while distant arty bass droned on, where tungsten yellow courtyards were transformed into ice-white future bars, and fountains and conversation tinkled nearby. I mean exactly the kind of party that HITMAN offers up for its opening act. It’s a party that is so familiar, in fact, that I was met with an odd sense of deja vu as I wandered through the…


Square president has epiphany: people outside of Japan like JRPGs

Seems obvious, but apparently not.  In an interview with the Nikkei, translated by the good people at Siliconera, Square president Yosuke Matsuda admits, “We weren’t able to see this clearly up until now, but fans of JRPGs are really spread around the world.”  He seems genuinely baffled at how titles the company whitewashed to appeal to a global audience fell flat, while games targeted chiefly for Japan like Bravely Default found love around the world. While the old writer’s tip ‘write what you know’ is disputable, it’s at least correct to say ‘don’t makes games based on what you think…


New PBS Game/Show asks if you will suck at virtual reality

Virtual reality has the potential to cause the most tumultuous sea change in games, well, since virtual reality. The tech was introduced back in the ‘80s, but the thing is, it never materialized into anything, except for that mobile VR cave I played once at the mall.  Now, things are different. Affordable consumer virtual reality headsets are eminent, and the experience is amazing. Only one problem. The games we play today don’t lend themselves very well to being inside them. I mean, could you imagine stuffing a body in a dumpster in a virtual reality version of Hitman. Talk about…