Horror

The RollerCoaster Tycoon ride that takes 3,000 in-game years to complete

For all its lighthearted charm, RollerCoaster Tycoon has been oddly capable of indulging the morbid propensities of its players over the years. There’s not a player out there who isn’t guilty of picking up their tiny little park guests and dropping them in the Swan Boat lake, or trying to design a d

The terror of a videogame made to look like a silent film

There’s no guessing as to where Letter To A Friend gets its look. The grey, flickering lights; the darkness heavy and consuming as miasma; everything out-of-focus, fuzzed and grainy as if seen through an old, dying lens. The creator needn’t say that its “visual references come from expressionistic s

A creator of SOMA on the surprising merit of Until Dawn

Sometimes, a big budget game comes along that, despite an almost Duke Nukem Forever-esque level of development redos and challenges, finally reaches your videogame system only to impress rather than disappoint. It’s so rare that it almost feels like magic when it happens. But the question is: how co

You may not eat your greens ever again after playing this food horror game

I’m struggling to eat bananas these days. It’s Facebook’s fault. The damn thing is ruining my diet. I logged on one day to an auto-playing video of a spider breaking its way out of a banana. The devil of a thing pierced the skin from the inside of its fruity carriage and crawled out of it, into my n

Adam brings an unusual perspective to bleak black-and-white horror

It’s rare to see an isometric horror game. The 3/4 perspective affords more visibility than what is conducive to most horror scenarios, where the possibility of things lurking in the darkness or just around the bend helps heightens the tension. But in Adam, at least what’s shown in its only availabl