Narayana Walters, a computer science student at Appalachian State University, is fed up with seeing the same old designs in horror and survival games. But rather than sticking to moaning about it, Walters is doing the admirable thing of making his own: a non-linear, open-world survival horror game c
“Dull” reads the game’s judgement, punched across the top-right corner of the screen in a disappointed font. Dante throws his shoulder, thrusting his blade into the marionette a second time. “Cool!” Later, once Dante has become a proper daddy’s boy, he’ll impress the game he’s trapped inside to the
There is no short supply of free horror games. Hell, the rise of reaction videos in recent years has actually brought a surge of them. People have raced to to make a videogame that’ll scare the pants off their favorite YouTubers so they can watch. But that’s also a problem: a lot of these small, fre
He recently passed away, but in his 90 years on earth Herschell Gordon Lewis claims that he had been approached on two occasions to direct a snuff film. The idea didn’t amuse him. During an interview with Alexandra West from Diabolique Magazine, he said such a thing wasn’t “worthy of a thought.” “I
The Game Boy is an icon of ’90s innocence. It’s a kid playing Tetris (1984) while sprawled across their bed. Or a bunch of kids trading Pokémon (1996) in the sun with a Game Link Cable. Nintendo’s original grey handheld is not typically a vessel for horror. But you try telling that to the people who