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Sanjay’s Super Team brings Indian mythology into the digital age

This article is part of a collaboration with iQ by Intel. Pixar’s Oscar-nominated animated short Sanjay’s Super Team (2015) premiered last year, delivering a personal story about Indian culture and spirituality to a global audience. A largely autobiographical tale directed by Sanjay Patel, it centers around the duality of his Indian-American identity, a largely underrepresented demographic in the Western-dominated field of animation and digital storytelling. In an interview with The Verge, Patel said “It felt really important to me to have America see this, and have Pixar and Disney say it’s normal.” In the short, little Sanjay is enamored by a Transformers-like…

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The rise of women working in Indian videogames

This article is part of a collaboration with iQ by Intel. Many see gaming as a “boys’ club,” but Indian women are proving them wrong. Aside from the growing demographic of female players, Indian female game designers are also telling their own stories in innovative ways, showing just how creative the medium can be. While The Economic Times reported that women only made up 20 percent of the Indian gaming population in 2010, data gathered by Mauj Mobile this past April told a different story. Men still dominate the total percentage of players, but on average women proved to be more…

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Nioh brings a real-life samurai legend to videogames

This article is part of a collaboration with iQ by Intel. Fumihiko Yasuda, the director of upcoming samurai game Nioh, has been learning a little bushido lately. To bring the way of the warrior to life, he and his fellow developers at Team Ninja focused on how to translate a historic samurai legend into videogame mechanics. Emphasizing the distinct samurai fighting style, Yasuda took up the sword himself to ensure the game would feel as authentic and satisfying as possible. “I’m a little scared of how cleanly I can cut through things [now]. I’m a little hesitant,” he joked at E3, having…

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The physical intimacy of Push Me Pull You’s design

This article is part of a collaboration with iQ by Intel. The multiplayer game Push Me Pull You builds a sense of community with the help of a bizarre but goofy premise. In a world populated by strange two-headed “sports monsters,” players must face off against each other in a friendly game of ball without getting too tangled in their own bodies. Despite the odd (or slightly queasy) concept, Push Me Pull You draws players in with undeniable charm, creating a welcoming environment for people from all walks of life, regardless of age, race, or skill level. Created by the small…

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Social Gaming: Making Minecraft a game for everyone

This article is part of a collaboration with iQ by Intel. Defying the stereotype that paints gaming as an isolating hobby, Minecrafters use the virtual world as a means of connecting with family and friends in real life. Minecraft (2009) has redefined social gaming for nearly a decade, driven mostly by prolific online communities of creative people. A growing population of Minecrafters is harnessing the power of portable computer technology to interconnect in new ways, bringing their creativity in the digital world into reality. Aside from a thriving community of modders who build upon each other’s work to achieve incredible feats, a huge…

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Does Esports Even Need Network TV?

This article is part of a collaboration with iQ by Intel. Broadcasting esports on TV is the latest craze, but the internet-born phenomenon may have already hit its stride live-streaming. Four decades after the first videogame competition, esports finally hit primetime television on May 27 with TBS’s ELeague. Interest in esports is skyrocketing around the world, but the question remains whether the excitement of videogame matchups, which thrill millions of fans via livestreaming on internet sites like Twitch and YouTube, will succeed on a cable television network. “Everybody is waiting with baited breath to see how ELeague is received,” said Matt Hill, senior vice president…

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Teen Patti and The Rise Of Mobile Gaming in India

This article is part of a collaboration with iQ by Intel. You can play Teen Patti just about anywhere these days. A half-sister to Texas Hold’em, Teen Patti games were once mostly contained to the felt tables of Indian casinos. All that’s changing. With the use of smartphones soaring in the country, mobile games are becoming accessible to millions for the first time. In 2014, smartphone use in India more than doubled. Experts are also projecting the number of smartphone owners in India to surpass the US as soon as next year, with 219 million smartphone owners in the country. The advent of…

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How VR will change the way we create

This article is part of a collaboration with iQ by Intel. The advent of the internet created a whole new mode of self-expression, from digital and gif art to fan-fiction and fan art. Now, new virtual reality (VR) tools are primed to inspire yet another era of creators, both amateur and professional, by inviting them to step into their own inventions. Nowhere—so far—is the medium’s artistic possibilities more evident than in Tilt Brush, Google’s VR painting app that launched on the HTC Vive in April. “Combined with the newest generation of motion controllers and input technology, VR has the potential to be…

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Alternative gaming controllers facilitate full-body fun

This article is part of a collaboration with iQ by Intel. While videogames have inspired a staccato of button-tapping throughout their brief but effusive history, the majority of games makes use of few motions other than a twitching of hands and fingers. There are notable exceptions, such as poking tennis balls with the Wii Remote or waving at the Xbox Kinect, but the 900 other ligaments of human physiology get markedly less play. With the new generation of alternative gaming controllers, however, the days of button-mashing may not be long for this world. These recent and fascinating alternatives give traditional controls a…