postcards from home1
Feature

A people’s history of PlayStation Home

Released at the end of last year, Postcards from Home has the feel of a curio: a weighty tome assembled exclusively from images captured within Sony’s discontinued virtual world, Home (2008-2015). Its author, the Spanish photographer Roc Herms, has explored games before, whether making absurdist use of the Game Boy camera or documenting an enormous LAN party from the perspective of the hardware. But it only takes a few pages for the scope of Postcards from Home to reveal itself as something much more empathetic, even human, full of penetrating longform interviews that explores the digital architecture of Home as…

The Desolate Hope
News

The many failures of the Five Nights At Freddy’s creator

On January 21, Scott Cawthon’s Five Nights at Freddy’s World (FNaF World), the surprisingly light-hearted role-playing followup to the popular horror series, was released on Steam, ahead of its announced February 19th release date. User reception was generally positive, but the drastic shift in style and tone left some fans confused, leading to an 87 percent user review rating. Not satisfied with an aggregated score of “very positive”, Cawthon pulled the game from Steam, promising to update it with new features and release it for free on Game Jolt once it was ready. In a post on Steam, Cawthon explained…

Sylvio 2
News

Sylvio 2 and the ghostly terror of analog technology

Sylvio was a humble ghost-hunting horror game in the foggy, abstract lineage of Silent Hill. It also boasted an indelible protagonist in soft-spoken Juliette Waters. Her resolve through all manner of supernatural phenomena makes you, the player, feel a bit better about the screaming ink-black blobs milling about as you investigate an abandoned amusement park. Using EVP recording equipment, you can capture the whispers of the dead on analog tape, scrubbing back and forth to pinpoint clues about how each spirit met their end. Yeah—Sylvio is a game about helping ghosts find peace. Now designer Niklas Swanberg is back on…

Darius_0
Article

Muay Thai by day, League of Legends by night: A conversation with Tanet “Jacky” Puangngoen

When he comes onstage in the second-to-last panel in Tribeca Games’ “The Craft and Creative of League of Legends,” Tanet “Jacky” Puangngoen is not an immediately imposing figure. He’s on the shorter side, with a kind face and polite demeanor. Nevertheless, when he throws a mock punch in demonstration at James Patterson, the esports host flinches pretty hard. It could have something to do with the clip we all just watched of Jacky kicking a training pad over sixty times in a minute. Or it could just be the general knowledge that Puangngoen spends most days training in Muay Thai,…

We Are Chicago
News

We Are Chicago aims to dispel media myths about poor, black families

When thinking about the black neighborhoods in Chicago‘s south and west side most people will probably see death statistics. This is what the media thrusts into the public’s face time and again. It’s hardly an isolated incident; while purported to be based in fact, these statistics are trumpeted around for their racially charged implications. Bring it up again and again and those who are distant and unfamiliar with these neighborhoods can only associate them with gangland murders. What else do they have to go on? Being poor and black becomes enough for everyone else to fear you. And it seems to…

Relativity_Screenshot_04
News

After two long years, the enigmatic spaces of Relativity are locking into place

For Willy Chyr, everything is locking into place all at once. There’s probably a click echoing through the cosmos in his name right now. Don’t listen for it, but know that if it exists, it’s satisfying in the way cracking your joints is, or crunching into that first thick-cut potato chip. For the past two years, Chyr has been working by himself on Relativity; an ornate metropolis of virtual architecture that doubles up as puzzle pieces. Only recently, as little as a few months ago, has it moved beyond being a series of disembodied enigmas and random spaces. Then, after a…