Brendon Chung
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Brendon Chung and his love for big dumb plastic switches

This article is part of Issue 8.5, a digital zine available to Kill Screen’s print subscribers. Read more about it here and get a copy yourself by subscribing to our soon-to-be-relaunched print magazine. /// The midpoint of Daft Punk’s 2013 album Random Access Memories is marked by an effusive, sprawling ode to touch. An unidentified narrator walks the listener through memories and speculation on feeling as they try to recall what seems like fading indicators of what feeling ever was. On “Touch,” we get a sense that the narrator was once organic like us. But now, metallic and glistening under a…

Fullbright
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The story is in the details: A chat with Fullbright’s Nina Freeman and Karla Zimonja

This article is part of Issue 8.5, a digital zine available to Kill Screen’s print subscribers. Read more about it here and get a copy yourself by subscribing to our soon-to-be-relaunched print magazine. /// Fullbright are best known for 2013’s iconic Gone Home. Their particular niche, now being refined with their upcoming Tacoma, is the narrative videogame: an intimate, carefully designed space left for the player to explore and unravel. Nina Freeman, creator of 2015’s Cibele, joined Fullbright last year as a level designer. Karla Zimonja co-founded the studio with Steve Gaynor. We sat down with them in their Portland office…

Jane Ng
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How Jane Ng turned the real world into Firewatch

This article is part of Issue 8.5, a digital zine available to Kill Screen’s print subscribers. Read more about it here and get a copy yourself by subscribing to our soon-to-be-relaunched print magazine. /// When an architect drafts a design, they dream big. And where there’s an architect, there’s a craftsman—the person who sits down to bring the concept to life. At San Francisco-based independent game studio Campo Santo, that craftsman is 13-year industry veteran Jane Ng. But instead of fully-realizing buildings, she realizes game art, most recently that of the impeccably stylized Firewatch. “I’m like the builder that comes in…

Ben Esposito
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Confessions of an online prankster: A good laugh with Ben Esposito

This article is part of Issue 8.5, a digital zine available to Kill Screen’s print subscribers. Read more about it here and get a copy yourself by subscribing to our soon-to-be-relaunched print magazine. /// April Fools is a dead sport. One popular, though extremely contested belief is that the holiday was created when Pope Gregory XIII switched to the Gregorian calendar, shifting New Year’s Day to January and leaving the uninformed rubes celebrating in March. It had lived for centuries, only to die on the internet. Pranks are lovely, but with every brand, website, and their dog planning to roast up…

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Marc ten Bosch and the mathematical mysteries of his 4D videogame

This article is part of Issue 8.5, a digital zine available to Kill Screen’s print subscribers. Read more about it here and get a copy yourself by subscribing to our soon-to-be-relaunched print magazine. /// The mantis shrimp is said to have the most complex eyes in all of the animal kingdom (including humans). These ancient crustaceans can move their segmented eyes independently and each is capable of depth perception all on its own. Additionally, the mantis shrimp’s eyes contain more than five times the number of color receptors as the human eye, meaning they can see colors that are imperceptible…

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Announcing Issue 8.5, our new digital-only zine

Hello everyone! It’s been six months since our successful Kickstarter, and we’ve been hard at work on our first issue. Thanks to the humbling generosity of our backers, we had the opportunity to disappear and knuckle down for a while, interviewing and designing and editing and quibbling over details. But as we worked, a little side project started to form, a collection of interviews that grew to deserve its own spotlight. We’re calling it Issue 8.5, but it’s really its own unique bud of creative effort. Don’t think of it as a preview of the magazine—more that the work that…